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  1. #5
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Zojha View Post
    Oh, it can! You can simply give people a debuff that reduces their DPS to the levels of, say, a level 16 person. So if you'd normally have a DPS of 1500 and a DPS of 30 in Sastasha, you'll get a 98% damage debuff. Easy solution! But is it fun to see the 1 damage DoTs fly by >.>?
    Damage output isn't as simple as "well just reduce all the damage you do i guess," though. The potency of higher-level abilities and their interactions with your other skills is what determines your damage (not to mention off-GCD abilities). If you reduce damage you do in some silly attempt to enable everyone's full arsenal of attacks but have no actual end benefit to having done so, you're actually making players do more work to do roughly equivalent (or more likely in practice, less) damage to what they do currently.

    Level Sync already does what it needs to, here, because you don't have access to your full library of abilities.

    Additionally, as I said before, this isn't a Quality of Life suggestion. A Quality of Life suggestion would be "Hey, can we change things like Stonera and Stonega so that they're a single button that switches to the appropriate-leveled version when you're level synced?" not "Hey can we ruin the integrity of lower-leveled instances just because somebody doesn't want to adjust how they play a little?"
    (2)
    Last edited by GMERC; 01-19-2017 at 02:51 AM.

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