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Thread: Next QOL

  1. #11
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    571
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    You can't just say 'Oh scale the ability down'. A lot of the lower level dungeons were designed around very minimal aoes and not a BLM triple flare, thus you could reduce an entire pull up to a boss with one character even /if/ the ability is properly scaled down because they are designed to be worked on one at a time and so have lower health pools to make sure you can do so in a reasonable time. Hell could you imagine a PLD before shield oath trying to hold threat on a BLM or a SMN with their full level 60 aoe rotation? I don't think you can spam flash enough times to overcome the sheer amount of burst a BLM with a full aoe rotation can pump out. As Fluffernuff said... its a disadvantage to new players who are learning and very much a toxic environment starter.
    (2)

  2. #12
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    As it currently stands I can rip trash and bosses off of newbie tanks as a DPS even when its specifically the one they are trying to keep aggro on. Even scaled down abilities will completely ruin any chance of said newbie tanks being able to effectively do their job. Newbie healers as well depending on how much damage I would suddenly start taking.
    (2)

  3. #13
    Player
    PandaHugs's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Rodin Hood
    World
    Cactuar
    Main Class
    Goldsmith Lv 60
    So instead of improving game play and help people practice rotations people just want to spam impulse drive or stand around and cast cure every 15 seconds or spam over power. Make it not a chore to run satasha 1000th time at least the rotations keep it interesting.
    (0)

  4. #14
    Player
    Sputt's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Sputt Rosa
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zojha View Post
    Oh, it can! You can simply give people a debuff that reduces their DPS to the levels of, say, a level 16 person. So if you'd normally have a DPS of 1500 and a DPS of 30 in Sastasha, you'll get a 98% damage debuff. Easy solution! But is it fun to see the 1 damage DoTs fly by >.>?
    You're either saying that a) synching should be the same as it is now, just scaling gear back, but open up all abilities you have on your maxed class or b) they should adjust the damage scaling so you do less base damage to make up for having more abilities. Option A is going to punish new players more than anything else is doing in the game currently. Option B is going to cause a staggering balancing nightmare.

    No. I'm sorry, but it's not a good idea for the health of the game.
    (2)

  5. 01-19-2017 07:22 AM

  6. #15
    Player
    PandaHugs's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Rodin Hood
    World
    Cactuar
    Main Class
    Goldsmith Lv 60
    You miss understand all I was saying was as a level 60 I could have all my skills in satasha not a level 1 with every skill. Obviously this takes balancing but that's what developers are paid for. As person levels they can get used to the new skills they gained and how they fit in to a rotation. This would also carry forward with expansions. That's all.
    (0)

  7. #16
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Is it not enough that end game dungeons are AoE zergfests?

    Why do all the levelling dungeons need to be nerfed down to that level?
    (2)

  8. #17
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by PandaHugs View Post
    You miss understand all I was saying was as a level 60 I could have all my skills in satasha not a level 1 with every skill. Obviously this takes balancing but that's what developers are paid for. As person levels they can get used to the new skills they gained and how they fit in to a rotation. This would also carry forward with expansions. That's all.
    Switching it so that you have all your lv 60 abilities In A low lv dungeon is more lazy than anything. The only thing this does is change/shorten your rotation some. Aside from maybe a few jobs like blm lvl sync doesn't change your rotations just shorten them.
    (0)

  9. #18
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fluffernuff View Post
    yes, we need more reasons to disadvantage new players in content.

    ...this isn't QoL. it's a HUGE disadvantage to new players. it's doesnt help THEM. how does that improve THEIR quality of life?

    your level 60 WAR self queues into sastasha. you have access to a tank stance. you have access to cooldowns. you have access to AoE

    sproutling new guy MRD gets into random sastasha at level 15, what does he get?


    this "QoL" only helps people at the top already. In fact, i would say it does more than just "not help new players". If this were to happen and be the norm, it would not surprise me if DF didn't become outright hostile to players "without the right abilities". We already get people here complaining about people not having cross-class. How would this be any different?

    if you harm a significant chunk of your playerbase, then thats not QoL.
    havin the leaf would make it pretty obvious that someone was new tho
    (0)

  10. #19
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    I'd rather have my Stone III turn into Stone I in a lower dungeon so I don't have to constantly shift skills on my hotbar around.
    (1)

  11. #20
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by bswpayton View Post
    havin the leaf would make it pretty obvious that someone was new tho
    the leaf has nothing to do with what I said. Whether its obvious or not, if youre new, low level, regardless, you don't have the skills a level 60 already does. Making this a detriment to them. They get NOTHING from such a change, regardless.

    now imagine a sproutling PLD that gets into... Qarn, or even Haukke.
    the player in question, alt, or newbie, is level 39. they dont have shield oath yet.
    People in general, even outside of DF, are very... unforgiving toward those without cross class skills as is. How do you think those people would treat those who arent high enough level to have synced abilities? especially when there are others who DO have those abilities? yeah. The issue is not fixed, instead, it is only expanded.

    So in the end, new/alt players get exactly 0 benefit, and for this change, they instead are not only weaker for longer, but have to stand the potential ridicule for "not being good enough"

    Also- the leaf means very little. Most people with a leaf i meet in dungeons tell me "chill, I'm an alt". Not so obvious anymore. Instead, these sprouts icons, instead of being a new player status, become a stamp of "i don't have every ability yet". it becomes a much more negative brand than it already is.
    (1)

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