Eh, this dichotomy of the playerbase of views on parsing will never end. There are those who enjoy seeing where they need to improve if at all, and then there are those who don't like to be judged for short comings. Both sides are understandable, but what I don't understand is stuff like -
-which is quite gross. Policing issues that even SE is lax about to get your high rise isn't cute. Yeah if you're genuinely being harassed for putting out low numbers then go for it. But don't go on a highhorse tantrum for people who genuinely use it to improve themselves and even their PS4 friends. Reminds me of those little old ladies who buy their own Radar Gun and sit on the sidewalk for 8 hours a day marking down people who were doing something they don't like.
Raid leaders, their job is to get a group of people through content. If someone isn't pulling high enough DPS, I can speak to them privately after practice and help guide them get their numbers up so they can also be part of a successful team. No, I don't use a parser but I see the benefits if them and I'd say the benefits outweigh the pitfalls.
Sooner or later someone on the GM team will wonder why you keep reporting players for playing the game, but not to *your* expectation, and realize all you are doing is trying to harass said players using the GMs as a proxy. So, njoy your ban when it comes then. Reporting someone for something like that is pure harassment.
Unfortunately, this is not a true statement. I raid and I care about my DPS; however, as I play on PS4 I do not have access to a parser without becoming a burden upon someone who has. I don't like wasting other people's time and asking them to sit there and feed me numbers seems like a waste that could easily be avoided if I was given the tools to do it myself.
By all means, let's completely ignore the legitimate uses a parser has. It is first and foremost a tool to determine DPS output and places of improvement when tight DPS checks need to be passed. To claim it has no value beyond e-peen is an absolutely ridiculous statement if you have ever done Savage content in this game.
While you are absolutely right that it is just a number, they are the only numbers which we cannot readily measure. Standing in avoidable damage is easily identifiable. Failed mechanics lead to heavy damage or wipes and are, thus, easily identifiable. Handling adds in proper manner commensurate with your role is again easily identifiable. etc. etc. I can readily observe and determine all of these things as I work through a fight and improve to perform all of these tasks. Without pouring over the battle log with a calculator for 30 minutes, I cannot tell you the % efficiency which I performed my rotation while meeting the other metrics. With DPS checks and enrage timers, this is absolutely a metric of successfully clearing a fight. It cannot be argued that efficiency in performing rotations for ALL party members has 0 bearings on clearing.
DPS checks are their own mechanics. If I move during the full stop mechanic of A10S, I have visual feedback of an attack hitting me as well as my health immediately dropping and possibly death to inform me that I failed that mechanic. If I constantly wipe my group to DPS checks by underperforming, it is much much more difficult to determine that I am the cause with absolutely 0 feedback other than the whole group wipes. As I've seen this argument play out so often, I presume that the response will be "it's everyone's job to perform the DPS check, if you're underperforming then it's up to the group to make up the slack" which is true; however, that's a carry and is likely worse than a failed DPS check as it gives me positive reinforcement that my DPS was good enough when in actuality my DPS wasn't good enough but several of my teammates were overperforming... as I move forward, I will eventually hit more and more walls of DPS whom are not capable of covering up my errors. However, since I have that previous reinforcement that I CAN meet DPS checks, I am less likely to identify myself as the cause of my own inability to progress. This can just as easily lead to people lashing out at their party members as a parser can.
Last edited by Dement; 01-18-2017 at 06:30 AM.
Parsers are indeed a useful tool to be used for either yourself or a group doing the same.
Parsers fail in their use if used to determine how you treat others, especially in a PUG environment.
In fact, I would say in a PUG environment, parsers have very little benefit at all to the individual using them. beyond possibly applying tested abilities to practical application. or in other words, seeing how well you can do that dummy rotation between trash pulls. Beyond, that, I cannot see how a parser will -actually- help in PUG content in the moment.
Yes, it is a valuable tool in your raid belt, but the mentality of most people (especially in mmos as a whole) tend to deteriorate when it comes to 3, 7, or 23 other random people. Superiority is one helluva drug that we know all to many "DF" players overdose on... the only thing keeping most of them quiet is ever present threat of a ban over their head...
I completely agree that parsers should not dictate behavior.
However, as to your second point for individual benefit, it depends on what you mean by PUG environment. If you mean any and all PUG environments then I completely disagree. If you mean dungeons and 24 mans then I absolutely agree that they have no benefit. However, joining a PF group for Zurvan EX today would be considered a PUG environment and if DPS checks aren't being met, the individual using a parser can determine if they are the ones not completing the mechanics. At no point do I advocate as using it to demoralize others; however, it could be utilized to identify weak links and clue them in that they may be the reason checks aren't met. This, of course, would imply proper knowledge of classes and their capabilities or if even a personal parser were implemented in game, each person would be responsible for their own checks and balances to determine how to progress forward.
Unfortunately you're absolutely right that people enjoy the feeling of superiority; however, I would argue a jackass doesn't need a parser to be an jackass and inclusion of an in-game parser would not necessitate changing the ToS in regards to harassment.
Last edited by Dement; 01-18-2017 at 07:06 AM.
Kinda weird that everyone goes on about how great this community is on places like Gamefaqs and Reddit, yet we're not allowed to have functional tools for data measurement because of harassment fear-mongering.
So which is it? Are we actually a stellar super-nice community that can be trusted with information like this, or do we only appear nice because of strict behavioral censoring and anti-criticism policies?
Yeah, hence my first sentence-
While, yeah, party finder falls under "Pick Up Group", there's also a separate mentality, and usually far more prep that goes into those... so I wouldn't class party finder under QUITE the same lens... it's more kinda in-between full on randos and a static. I still do prefer the idea of a personal only parser being implemented, at least for the ps4 users at the very least, though. Not having information is more harmful than not.
Indeed, but there's just that threat of it spreading once that behavior is eitherUnfortunately you're absolutely right that people enjoy the feeling of superiority; however, I would argue a jackass doesn't need a parser to be an jackass and inclusion of an in-game parser would not necessitate changing the ToS in regards to harassment.
A) "Encouraged" by SE with "official" implementation
B) "Supported" by "facts"
C) Readily available
people are people and people suck, after all. if not a parser, they'll find something else to attack people for, it's just something that should at least be considered. too many people here laugh it off as nonsense. yet as someone stated before, even if sarcastic...
Only become easier to do, and more prevalent
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