It is cause the people who got multiple 50s by exploiting levequest failures don't want their "achievement" to be cheapened by ordinary casual type players ever getting to cap.
That's exactly why we see threads like this. I don't know if they actually exploited or not but I do understand their point although I don't agree with it.
I have ARC50 prior to 1.19 and the leveling process was horrible. you would have a bunch of archers running around killing raptors for no end while other classes auto follow them. I don't blame them for a second, at least now with the link system the fights are more dynamic.
As for Exp gain, will, you mentioned a problem but did you provide a solution? One that actually appeal to the majority not the minority who has most classes capped? If prolonging level gain by providing a more fun mechanism that would require minimum time to participate in or introduce quests that let you travel to new places and then reward you adequately for your time; then I'm all for it. But increasing TNL exponentially so just to force players to mindlessly grind killing the same mobs over and over again, then NO thank you!
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