Defo FOF+COS with GB.
Can get 2 COS and GB's with FOF on.


Defo FOF+COS with GB.
Can get 2 COS and GB's with FOF on.

Using DA+DD and Blood Price is just counterproductive, since Blood Price requires you to be hit by mobs to regain MP and the more mobs that hit you the more MP you get back, which means more DA+AD spam for damage and to get health back. Same with DA+DP, the Blind effect works against Blood Price.Dark Arts/Dark Dance + Blood Price isn't as tragic as people make it out to be.
The only place Dark Arts/Dark Dance really shines is in Dungeon runs on trash packs and I hit Blood Price with it all the time. Dark Dance is going to last pretty much until the pack is dead and hitting Blood Price is still going to get you some mp and it will come off cooldown for the next pack when you hit it right away. So if you didn't use it just because you had dark dance up, you basically wasted some free mp in my opinion. As godly as Dark Arts/Dark dance is on trash packs, it's still not 100% dodge. MP regain will happen.



They meant in straight up mitigation of the total dmg.
Its usually averaged out to be 5%, it can be more or less, depending on your gear compared to the content.
If I go i270 into some lower, no i cap, content, I dont usually see my HP drop below 95% of my max HP, and foresight ends up being strong enough to survive physical tank busters (Like Sophia EX, though depending on the dmg roll, i can now survive it w/o a CD)
When I 1st started some fights as DRK, and didnt have -20% or -30% CDs, Reprisal usually wasnt enough, so I would mix in foresight with it, to add the extra % into the mitigation. (plus it actually adds, rather that multiplies, due to affecting defense, rather than straight - dmg taken.)
Otherwise my weakest CDs on DRK are awareness and blood bath, so depending on the situation, i may stack them, but I tend to stack awareness with dark dance, so its usually not up.

I'm aware of what the abilities do. I'm not going to skip out on using Blood Price though when I know it's going to be back up again when I need it. All i'm saying is:Using DA+DD and Blood Price is just counterproductive, since Blood Price requires you to be hit by mobs to regain MP and the more mobs that hit you the more MP you get back, which means more DA+AD spam for damage and to get health back. Same with DA+DP, the Blind effect works against Blood Price.
Trash pack A: I dark danced and I hit blood price. Able to spam Abysal.
Trash pack B: Dark Dance on cooldown. Still able to hit blood price. Able to spam Abysal.
I just don't understand why you would just let it sit there for the first pack. I'd rather just use it twice. Even though it's counterproductive on paper, in practice I would just waste a use if I refused to use it with Dark Dance.

So far DADP works better on huge pulls, missing 100pot on 3-4 packs is huge. DADD hasn't been a highlight for me at all. Even with Blind, you still get hit occasionally that your mana is still fine with DAAD, your mana when Blood Price is up on big pull is practially always full on big pulls anyway, hence why DADP on big pull is justified but DADD remains shitty mostly just because it is a waste of DA on something else, you normally hold DACnS on big pulls as well, not using DACnS just means that your mana is going to overflow and becoming a waste as well.I'm aware of what the abilities do. I'm not going to skip out on using Blood Price though when I know it's going to be back up again when I need it. All i'm saying is:
Trash pack A: I dark danced and I hit blood price. Able to spam Abysal.
Trash pack B: Dark Dance on cooldown. Still able to hit blood price. Able to spam Abysal.
I just don't understand why you would just let it sit there for the first pack. I'd rather just use it twice. Even though it's counterproductive on paper, in practice I would just waste a use if I refused to use it with Dark Dance.
Example from Berke:
http://puu.sh/s5PQO/fe12a81195.webm
http://puu.sh/s5PPk/f09ea8b256.webm
As long as your healer isn't WHM and no Holy spam, you are likely to be fine on mana.
Edit: cooldown pairing for the most part is somewhat useless because most CDs barely sync up. In some cases, you even use Skin+Wall, some even ToB+Vengeance. This is to allow tanking in DPS stance of course. DRKs don't even consider pairing up LD+Conva, theoretically a good one but in practice I haven't seen the pairing used heavily.
Last edited by Sarcatica; 01-19-2017 at 01:56 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


