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  1. #1
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jpec07 View Post
    Other than those, there are a couple to avoid (DO NOT DO THESE):
    • Blood Price + Dark Arts + Dark Dance - Dark Arts is highlighted in red, because when you use it with Dark Dance, you get a boost to your dodge chance. Dodged attacks make Blood Price less valuable.
    • Blood Price + Dark Arts + Dark Passenger - Similar to above, this one afflicts enemies with Blind, which effectively increases your dodge chance, and works against Blood Price.

    Otherwise, I have a few pairings I do. Fight or Flight pairs nicely with Bloodbath, Dark Dance goes well with Foresight, and a few others I can't remember off the top of my head for WAR.
    its better to use Dark Dark Dark passenger when there 2+ adds since its a higher potency then Dark SE and with the blind effect it really not that much so blood price is still good on it. Also Dark dance is pretty much good with anything since it increase the rate of parry and sometimes it better to just leave it by it self if you know your not going to have foresight shadowskin and scale up
    (0)

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    While mting as Drk once you have enough eminity and your healers can heal you while without Grit you can combo Blood weapon and bloodbath it some below the hps of Fof Bloodbath or Berserk bloodbath but its Hp gain
    (0)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    No love for Vengeance + Bloodbath in large pulls?
    (2)

  4. #4
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Dark Arts/Dark Dance + Blood Price isn't as tragic as people make it out to be.

    The only place Dark Arts/Dark Dance really shines is in Dungeon runs on trash packs and I hit Blood Price with it all the time. Dark Dance is going to last pretty much until the pack is dead and hitting Blood Price is still going to get you some mp and it will come off cooldown for the next pack when you hit it right away. So if you didn't use it just because you had dark dance up, you basically wasted some free mp in my opinion. As godly as Dark Arts/Dark dance is on trash packs, it's still not 100% dodge. MP regain will happen.
    (0)

  5. #5
    Player
    Chubby13's Avatar
    Join Date
    Sep 2016
    Posts
    42
    Character
    Chubby Valentine
    World
    Shiva
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Rocond View Post
    Dark Arts/Dark Dance + Blood Price isn't as tragic as people make it out to be.

    The only place Dark Arts/Dark Dance really shines is in Dungeon runs on trash packs and I hit Blood Price with it all the time. Dark Dance is going to last pretty much until the pack is dead and hitting Blood Price is still going to get you some mp and it will come off cooldown for the next pack when you hit it right away. So if you didn't use it just because you had dark dance up, you basically wasted some free mp in my opinion. As godly as Dark Arts/Dark dance is on trash packs, it's still not 100% dodge. MP regain will happen.
    Using DA+DD and Blood Price is just counterproductive, since Blood Price requires you to be hit by mobs to regain MP and the more mobs that hit you the more MP you get back, which means more DA+AD spam for damage and to get health back. Same with DA+DP, the Blind effect works against Blood Price.
    (0)

  6. #6
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Chubby13 View Post
    Using DA+DD and Blood Price is just counterproductive, since Blood Price requires you to be hit by mobs to regain MP and the more mobs that hit you the more MP you get back, which means more DA+AD spam for damage and to get health back. Same with DA+DP, the Blind effect works against Blood Price.
    I'm aware of what the abilities do. I'm not going to skip out on using Blood Price though when I know it's going to be back up again when I need it. All i'm saying is:

    Trash pack A: I dark danced and I hit blood price. Able to spam Abysal.
    Trash pack B: Dark Dance on cooldown. Still able to hit blood price. Able to spam Abysal.

    I just don't understand why you would just let it sit there for the first pack. I'd rather just use it twice. Even though it's counterproductive on paper, in practice I would just waste a use if I refused to use it with Dark Dance.
    (0)

  7. #7
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rocond View Post
    I'm aware of what the abilities do. I'm not going to skip out on using Blood Price though when I know it's going to be back up again when I need it. All i'm saying is:

    Trash pack A: I dark danced and I hit blood price. Able to spam Abysal.
    Trash pack B: Dark Dance on cooldown. Still able to hit blood price. Able to spam Abysal.

    I just don't understand why you would just let it sit there for the first pack. I'd rather just use it twice. Even though it's counterproductive on paper, in practice I would just waste a use if I refused to use it with Dark Dance.
    So far DADP works better on huge pulls, missing 100pot on 3-4 packs is huge. DADD hasn't been a highlight for me at all. Even with Blind, you still get hit occasionally that your mana is still fine with DAAD, your mana when Blood Price is up on big pull is practially always full on big pulls anyway, hence why DADP on big pull is justified but DADD remains shitty mostly just because it is a waste of DA on something else, you normally hold DACnS on big pulls as well, not using DACnS just means that your mana is going to overflow and becoming a waste as well.

    Example from Berke:
    http://puu.sh/s5PQO/fe12a81195.webm
    http://puu.sh/s5PPk/f09ea8b256.webm

    As long as your healer isn't WHM and no Holy spam, you are likely to be fine on mana.

    Edit: cooldown pairing for the most part is somewhat useless because most CDs barely sync up. In some cases, you even use Skin+Wall, some even ToB+Vengeance. This is to allow tanking in DPS stance of course. DRKs don't even consider pairing up LD+Conva, theoretically a good one but in practice I haven't seen the pairing used heavily.
    (0)
    Last edited by Sarcatica; 01-19-2017 at 01:56 PM.

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I tend to combine Foresight with moves like DD, RI, and Bul for a little bit of extra mitigation. Foresight very much is one of those skills that you want to use in conjunction to build up.
    (0)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Awarness + Dark Dance, because you can't parry critical hits.
    (0)

  10. #10
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ferth View Post
    No love for Vengeance + Bloodbath in large pulls?
    I use this all the time. The synergy between them is fantastic, and dropping a few Overpowers on 10+ mobs with Maim up alongside it basically makes you invincible. I use this for pulls that will really hurt.

    Foresight + Convalescence is my "this won't hurt as much" cooldown. And then obviously Raw Intuition + Awareness, but that's situational - more often than not I just use Raw Intuition to extend the stack timer.
    (2)

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