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  1. #1
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90

    Suggestion for future WHM skills

    1. I would love for WHM to get their hands on "Haste" skill in Stormblood. Its their original spell to help their party to speed up. It should have same timer (and less cd?) as DRG "Battle Littany". Ik AST alrdy got Arrow. But ugh haste skill fits better for whm imo. And the tik tok sound n spell animation.

    2. Also i want WHM to have a second tier for their "raise" such "full-life" to revive a partymember with FULL health. Ofc it will have a CD. Only unique skill to WHM. ( ik it may sound dull but havent u experience someone dies after raise And bcuse if u target the person who got raise instant and cure him it end up curing urself?)

    3. Rename "Fluid Aura" to "Water" and add a new skill "Water II". Should work like fluid aura but this time it hits all enemies around and give them heavy.

    I dunno feel free to share some thoughts and idea. All i want is WHM to come back and shine.
    (1)
    Last edited by Johaandr; 01-14-2017 at 07:26 AM.

  2. #2
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Johaandr View Post
    bop
    1. Haste fits the "time mage" type more than the "druid" type, imo. Especially with all the clock imagery in Astro spells.

    2. Even if White Mage had a full-revive without Weakness on a 300 second cooldown, I doubt it'd be taken over the current meta healers.

    3. We need Flood first. D: Also, CC such as Heavy is completely useless in the majority of situations. So... yeah.
    (0)

  3. #3
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rennies View Post
    ....
    its so simple to categorize something relateable "child" into "parent". If that make any sense. . Even if Ast the only "time" caster we got in this game.. it doesnt mean it should only have "time Magic". The name "Haste" is very known for a supportive skill for whm thru decades.
    I could easily say that "foe requiem" fits more to the caster bcuse its "magic" and bard is no mage. And that skill doesnt boost their dmg. Only casters. BUT it is their supportive skill so why cant whm have haste as their supportive skill for their party.

    As whm second main i dont see a problem with that long cd. I dont raise often but there are times when u need a full party member to assamble in right time. Its only a improved raise for whm only.

    I was debating my self with "heavy". It was either knock back all enemies nearby or heavy. If a whm goes on cleric stance for water ii and knockback all sourndings i have a feeling the tank would be mad at us xD either that water ii might be a bad idea.
    (0)
    Last edited by Johaandr; 01-14-2017 at 10:51 AM.

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Nothing inherently wrong with WHM having Haste, but I agree with Rennies that time manipulation appears to be more of an AST theme. Aside from the card mechanic, it's one of their only Job-specific themes thus far. So no ticking clocks, gears, etc. for WHM, please. It would need to be along the lines of Presence of Mind, which doesn't offer a timey-wimey explanation. Magic just makes everything better, no details necessary.


    Quote Originally Posted by Johaandr View Post
    I was debating my self with "heavy". It was either knock back all enemies nearby or heavy. If a whm goes on cleric stance for water ii and knockback all sourndings i have a feeling the tank would be mad at us xD either that water ii might be a bad idea.
    Everyone would be mad at you, not just the tank. A Slow effect would be useful, though (Heavy not so much), as long as it were actually impactful, unlike Shadowflare's pathetic 5%.
    (0)

  5. #5
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cynfael View Post
    Nothing inherently wrong with WHM having Haste, but I agree with Rennies that time manipulation appears to be more of an AST theme. Aside from the card mechanic, it's one of their only Job-specific themes thus far. So no ticking clocks, gears, etc. for WHM, please. It would need to be along the lines of Presence of Mind, which doesn't offer a timey-wimey explanation. Magic just makes everything better, no details necessary.
    there it is again. You guys are thinking inside of the box.
    I will say it again. Haste is one of the whm known supportive skill. Ast is new and has arrow. Which you have to draw to get it.
    Whm lack utility and i dont care about "themes". Haste doent entirely manipulate time. It just speed up ur movements. Not ticking.
    (1)

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Johaandr View Post
    there it is again. You guys are thinking inside of the box.
    I will say it again. Haste is one of the whm known supportive skill. Ast is new and has arrow. Which you have to draw to get it.
    Whm lack utility and i dont care about "themes". Haste doent entirely manipulate time. It just speed up ur movements. Not ticking.
    I don't think you read what you quoted from me. Read again and tell me if I said WHM shouldn't get Haste.
    (4)

  7. #7
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Cull the skill bloat first before you add new spells. Like, are multiple ranks of Stone or Aero really necessary? Make them scale up properly. Cleric Stance could use an overhaul as well.
    (1)

  8. #8
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by kazeandi View Post
    Like, are multiple ranks of Stone or Aero really necessary? Cleric Stance could use an overhaul as well.
    @Stone: Yes. At least Stone is different than Stone II/III. It inflicts heavy while the other two do not. Stone II is redundant at this point though.

    @Aero: Yes, most definitely. Aero, Aero II, and Aero III are all very different spells. Besides them all being DoTs and named Aero there is little making them similar. Aero us instant, Aero II is like a regular spell w/DoT, and Aero III is an aoe. Not to mention they all stack together.

    @Cleric Stance: What sort of overhaul would you suggest?
    (0)

  9. #9
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    IMO, WHM should identify as the progression healer, and SE should make it the best healer in mistake-prone environment.

    I like the OP's suggestion of messing around with Raise mechanics. Maybe a trait that allows WHM to raise ppl at high HP/MP percentages, maybe they raise already protected, maybe they raise w/o weakness. After all, WHM arguably has the worst drawbacks of all healers when rezzing, maybe it should get a little more to show for it.

    I think it would also be neat if Esune could remove weakness.

    ^ I think the above would make WHM more useful. A well organized farm group would still pull better runs with AST, but WHM would have a solid place.
    (0)

  10. #10
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by winsock View Post
    IMO, WHM should identify as the progression healer, and SE should make it the best healer in mistake-prone environment.

    I like the OP's suggestion of messing around with Raise mechanics. Maybe a trait that allows WHM to raise ppl at high HP/MP percentages, maybe they raise already protected, maybe they raise w/o weakness. After all, WHM arguably has the worst drawbacks of all healers when rezzing, maybe it should get a little more to show for it.

    I think it would also be neat if Esune could remove weakness.

    ^ I think the above would make WHM more useful. A well organized farm group would still pull better runs with AST, but WHM would have a solid place.
    The problem I see with an identity of progression healer is that no one really wants the crutch Job after progression phase is over. I prefer it when a Job's niche isn't "babysitter," or "especially useful if your party sucks, but less desirable once they have their shit together."

    I actually do support WHM having a superior Raise ability, but I still want them to end up being competitive with AST, SCH, and future healing Jobs when it comes to high end performance. Since all healing jobs have more or less the same essential tools for keeping parties alive, I'm leaning towards ideas like giving WHM a desirable and exclusive buff of their own and/or further enhancing their supporting DPS function with reduced MP hemorrhaging and continued focus on their burst potential.

    While I'm not a fan of continuing to shape their identity around raw healing power since that just translates to more overheal in the current environment, I wouldn't mind seeing WHM get more unique ways to manage party HP such as life-balancing spells and auto-healing wards. This would fit with the theme of WHM rewarding skillful application of abilities with a healthy MP pool and DPS uptime while punishing wasteful healing choices with an MP deficit and a scramble to catch up.
    (2)

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