Cull the skill bloat first before you add new spells. Like, are multiple ranks of Stone or Aero really necessary? Make them scale up properly. Cleric Stance could use an overhaul as well.

Cull the skill bloat first before you add new spells. Like, are multiple ranks of Stone or Aero really necessary? Make them scale up properly. Cleric Stance could use an overhaul as well.



@Stone: Yes. At least Stone is different than Stone II/III. It inflicts heavy while the other two do not. Stone II is redundant at this point though.
@Aero: Yes, most definitely. Aero, Aero II, and Aero III are all very different spells. Besides them all being DoTs and named Aero there is little making them similar. Aero us instant, Aero II is like a regular spell w/DoT, and Aero III is an aoe. Not to mention they all stack together.
@Cleric Stance: What sort of overhaul would you suggest?



I'd be okay with this if they increased healer attack magic potency commensurately. Simply removing Cleric Stance would be a nerf.
As others have pointed out, this also wouldn't work unless INT and MND were a combined into a single magic stat or unless ACN spells were coded to scale off of the higher of the caster's INT and MND stats.
In your opinion, but your opinion is just that.
If you can come up with no actually reasons as to why damage scaling off MND and removing CS would be a good thing other than "CS is shitty" then this is a moot discussion as it would be a straight up damage nerf and make the healer role easier than it already is.
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