Nothing inherently wrong with WHM having Haste, but I agree with Rennies that time manipulation appears to be more of an AST theme. Aside from the card mechanic, it's one of their only Job-specific themes thus far. So no ticking clocks, gears, etc. for WHM, please. It would need to be along the lines of Presence of Mind, which doesn't offer a timey-wimey explanation. Magic just makes everything better, no details necessary.


Quote Originally Posted by Johaandr View Post
I was debating my self with "heavy". It was either knock back all enemies nearby or heavy. If a whm goes on cleric stance for water ii and knockback all sourndings i have a feeling the tank would be mad at us xD either that water ii might be a bad idea.
Everyone would be mad at you, not just the tank. A Slow effect would be useful, though (Heavy not so much), as long as it were actually impactful, unlike Shadowflare's pathetic 5%.