and there are end game savage raiders world firsters who have already claimed to skipping cutscenes cause they couldn't care less about the story.
You may not be able to fathom this with your very narrow view of all the things this game offers to many different types of people, but the story is not important to a lot of people. That's just a fact. People who quit after a month, and people who probably have logged more hours into the game than you have.
Gemina, let me present this to you.
4.0 is pretty much all but here. There'll be a 5.0 and maybe a 6.0. Do you expect a new player sit through many years of content to get to the current content, even when no one is doing the outdated content? And for what? Because you think the game is only about the story it presents? Are you absolutely fine with the developers needing to make content like relics and other stuff going back to old content just to keep them alive so that new players can get through the story? I'll say this; constantly trying to keep old things alive for the sake of story progression is not a good decision. People skip cutscenes all the time because they just want to play what the game has to offer and give no Fs about what the story is. Even friends of these players, who are willing to help them get caught up, are going to become more reluctant of helping because they have to halt progression on their own characters to help another player who is behind and they don't want to waste time playing through old content over and over again. You are still getting your story. People are just getting an expensive option to skip the fluff and start raiding with their friends.
WellI dont think starting players should be able to get jump potions, I think that if you have one class to 50+ you should be able to get a jump potion. Now this won't stop the problem of players jumping all other classes to 50 and having no idea how to play their Job, but maybe some sort of mandatory dungeon of learning to take it to normal dungeons?
As for story potion, I wouldn't mind it skipping arr, only because the 3 jobs locked behind content.
Actually, you will often find those who skip among the most dedicated. Hardcore raiders may take breaks, but they resub immediately following the launch of new content. A primary complaint amongst the endgame community as a whole, regardless of skill level, is the lack of meaningful content to keep them occupied. As someone who does enjoy the story and who also raids, I appreciate where they come from. If you aren't doing Savage, the game is absurdly easy. Examples being healers having to DPS in dungeons lest they stand around doing nothing or tanks pulling the room just to feel like actual tanks. Nevertheless, statistics do not agree with you. The unofficial census done by Luck Bancho has shown a steady and continuous decline in active characters since January. Is not coincidental this coincides with poorly tuned raid tier, the disastrous 3.1 patch and the overall eased difficulty of content-- nevermind a lack of it? In fact, the lowest drop in active characters throughout 2016 came when The Creator launched.
Putting raiders aside a moment, the largest server is one wholly dedicated to people roleplaying their own separate stories. I know plenty who couldn't give a damn about the MSQ, yet adore the lore itself to create their own. People can enjoy a game without fancying certain aspects of it. Do you care for raiding or crafting? They too are apart of the game. If you don't have any interest in them, it wouldn't matter to you people do. I'm someone who finds enjoyment throwing myself at Savage for hours in the hopes of bettering myself. A friend of mine who used to play quit because she got fed up with RNG and dungeon difficulty. She wanted something super easy whereas I jump into the hardest challenges XIV has to offer. We both played for completely different reasons. A lot of people do.
Last edited by Bourne_Endeavor; 01-16-2017 at 11:22 AM.
My issue is the amount of content being skipped. If people don't care for the story that is fine. They already have the option to skip cut scenes, and there is nothing I can do to stop them. However, I don't like the idea that a brand new subscriber can just buy their way into Stormblood and a lv60 job. While there is nothing I can do if someone wishes to skip the story, I do care about new players getting some clears under their belt before grouping with the rest of the player base. It doesn't have anything to do with earned gear, levels, or skill gaps. It's just actual in-game experience.
I am 100% sure that these potions are appealing to new subscribers and realize this is a good thing, but I fear the type of players they appeal to. I know there will always be the bad apples, but it is the ratio that concerns me along with the bigger invitation to bring them in. Knowing that a mountain of content rests between a new player and veterans without question would keep many of them at bay. Now? I care a lot about the integrity of this game and this franchise, even if many of you don't. I won't apologize for that, or being passionate anything Final Fantasy related.
This has not been my experience. As I have pointed out before, more often than not, players that leave don't come back. If your experience reflects differently, then I can understand where you are coming from.
Define for me "meaningful". As in content that means something to the player? Or are you talking solely savage content? As so many describe it as the content that means anything. In either case, there are so many things to do in this game. Whether it is raiding, absorbing the story, crafting/gathering/fishing, breeding chocobos, etc. There is a lot of content that appeals to many different kinds of players, so I hope you understand how difficult it must be to keep releasing content to the point that the entire player base is content. If you want the devs to focus on more savage content to keep players challenged, I find that is a little unfair to those who have no desire to be there.
Doesn't agree with me on what account? I don't recall mentioning anything in regards to an increase or decrease in player characters. In fact, all I have been talking about is players leaving. I want more subscribers just like the rest of you, but I also want to keep the current players aboard as well.
I do enjoy crafting, and gardening, and gathering. I spend a lot of time doing non-combat activities. But yes, I love combat too. Both the casual for when I feel like easy stuff, and the extreme to test my skills and become even better. I do enjoy creating my own lore for my character. I know I can't expect people to enjoy the same things I do, and I am not that selfish. I will recommend it to those who are burned out doing any one thing over and over again, but that is as far as that goes. Ultimately, I would love many, many, many more subscribers IF they can appreciate the game and what these devs do. And with the potions, I just fear we will get a flux of players who don't. Perhaps it is an irrational fear, but it is still there. I don't want the a poor decision to be made that jeopardizes the longevity of the game, or creates a player base of people who don't care about what makes FFXIV a legit FF game.
Last edited by Gemina; 01-16-2017 at 12:26 PM.
Ok so you're worried about people simply skipping too much. I get and understand that. It's still the player's choice if they want to skip it all or play normally and if the potions are going to be as pricey as Yoshida claims, it'll deter people who will skip on a whim. Quality of players could be an issue, yet we still get people who don't know the basics or refuse to adapt, even though we have a novice hall dedicated to teaching said basics. Outside of cheating and trolling people, there really isn't a "right" way to play this game. The skip potions are not infringing on other players who want to experience the story firsthand.
Times change and people change with it. If fans had their way, Final Fantasy would never evolve past Final Fantasy 7 or this very game would never ever get any nerfs. Things change over time and games have to as well if they want to stay relevant and appealing. You don't like the idea of people just skipping the beginning, but I'm afraid it's going to come whether we want it to or not. I truly don't believe that the image and story of the game is going to get affected by this.
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