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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    But that wasn't his point. People who don't care about the story aren't ever going to care. They just want to play the game itself or play with friends. The jump potion allows them to skip ahead to what they fancy while not impacting those who do wish to experience the story.
    The story is part of the game. If you don't want to experience that, then perhaps you don't want to play the game. At least not as intended. From my experience, those who "just want to play the game", skip the cut scenes and don't care about the story are the least likely to stick around long term. If anyone wants to talk about keeping the game going, the players that DO care are the ones doing that. Whether you cancel your sub or not, if you're not logging in, you're not playing the game.
    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Gemina View Post
    The story is part of the game. If you don't want to experience that, then perhaps you don't want to play the game. At least not as intended. From my experience, those who "just want to play the game", skip the cut scenes and don't care about the story are the least likely to stick around long term. If anyone wants to talk about keeping the game going, the players that DO care are the ones doing that. Whether you cancel your sub or not, if you're not logging in, you're not playing the game.
    Half of the people I play with skip cutscenes, and have been playing since 2.0 launched. They just ask me when something comes up they care about lol.
    (5)

  3. #3
    Player
    Gemina's Avatar
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Half of the people I play with skip cutscenes, and have been playing since 2.0 launched. They just ask me when something comes up they care about lol.
    Nice. Half of my guild hasn't logged in since patch 3.2 with a promise to come back. Most of them also came along with 2.0, sooooo...
    (0)

  4. #4
    Player
    RaijinSupreme's Avatar
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    Jan 2015
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    634
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    Dynamo Malevolti
    World
    Sargatanas
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    Dragoon Lv 80
    Quote Originally Posted by Gemina View Post
    The story is part of the game. If you don't want to experience that, then perhaps you don't want to play the game. At least not as intended. From my experience, those who "just want to play the game", skip the cut scenes and don't care about the story are the least likely to stick around long term. If anyone wants to talk about keeping the game going, the players that DO care are the ones doing that. Whether you cancel your sub or not, if you're not logging in, you're not playing the game.
    and there are end game savage raiders world firsters who have already claimed to skipping cutscenes cause they couldn't care less about the story.

    You may not be able to fathom this with your very narrow view of all the things this game offers to many different types of people, but the story is not important to a lot of people. That's just a fact. People who quit after a month, and people who probably have logged more hours into the game than you have.
    (0)

  5. #5
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by RaijinSupreme View Post
    and there are end game savage raiders world firsters who have already claimed to skipping cutscenes cause they couldn't care less about the story.

    You may not be able to fathom this with your very narrow view of all the things this game offers to many different types of people, but the story is not important to a lot of people. That's just a fact. People who quit after a month, and people who probably have logged more hours into the game than you have.
    I understand why players are pro-potion, am well aware that some people don't care for the story, have even offered a compromise, and I am narrow-minded? Tell me good sir, have you at all put thought into why people are against them?
    (0)

  6. #6
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    Cassandra Solidor
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    The story is part of the game. If you don't want to experience that, then perhaps you don't want to play the game. At least not as intended. From my experience, those who "just want to play the game", skip the cut scenes and don't care about the story are the least likely to stick around long term. If anyone wants to talk about keeping the game going, the players that DO care are the ones doing that. Whether you cancel your sub or not, if you're not logging in, you're not playing the game.
    Actually, you will often find those who skip among the most dedicated. Hardcore raiders may take breaks, but they resub immediately following the launch of new content. A primary complaint amongst the endgame community as a whole, regardless of skill level, is the lack of meaningful content to keep them occupied. As someone who does enjoy the story and who also raids, I appreciate where they come from. If you aren't doing Savage, the game is absurdly easy. Examples being healers having to DPS in dungeons lest they stand around doing nothing or tanks pulling the room just to feel like actual tanks. Nevertheless, statistics do not agree with you. The unofficial census done by Luck Bancho has shown a steady and continuous decline in active characters since January. Is not coincidental this coincides with poorly tuned raid tier, the disastrous 3.1 patch and the overall eased difficulty of content-- nevermind a lack of it? In fact, the lowest drop in active characters throughout 2016 came when The Creator launched.

    Putting raiders aside a moment, the largest server is one wholly dedicated to people roleplaying their own separate stories. I know plenty who couldn't give a damn about the MSQ, yet adore the lore itself to create their own. People can enjoy a game without fancying certain aspects of it. Do you care for raiding or crafting? They too are apart of the game. If you don't have any interest in them, it wouldn't matter to you people do. I'm someone who finds enjoyment throwing myself at Savage for hours in the hopes of bettering myself. A friend of mine who used to play quit because she got fed up with RNG and dungeon difficulty. She wanted something super easy whereas I jump into the hardest challenges XIV has to offer. We both played for completely different reasons. A lot of people do.
    (2)
    Last edited by Bourne_Endeavor; 01-16-2017 at 11:22 AM.

  7. #7
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Actually, you will often find those who skip among the most dedicated. Hardcore raiders may take breaks, but they resub immediately following the launch of new content.
    This has not been my experience. As I have pointed out before, more often than not, players that leave don't come back. If your experience reflects differently, then I can understand where you are coming from.

    Quote Originally Posted by Bourne_Endeavor View Post
    A primary complaint amongst the endgame community as a whole, regardless of skill level, is the lack of meaningful content to keep them occupied.
    Define for me "meaningful". As in content that means something to the player? Or are you talking solely savage content? As so many describe it as the content that means anything. In either case, there are so many things to do in this game. Whether it is raiding, absorbing the story, crafting/gathering/fishing, breeding chocobos, etc. There is a lot of content that appeals to many different kinds of players, so I hope you understand how difficult it must be to keep releasing content to the point that the entire player base is content. If you want the devs to focus on more savage content to keep players challenged, I find that is a little unfair to those who have no desire to be there.

    Quote Originally Posted by Bourne_Endeavor View Post
    Nevertheless, statistics do not agree with you. The unofficial census done by Luck Bancho has shown a steady and continuous decline in active characters since January. Is not coincidental this coincides with poorly tuned raid tier, the disastrous 3.1 patch and the overall eased difficulty of content-- nevermind a lack of it? In fact, the lowest drop in active characters throughout 2016 came when The Creator launched.
    Doesn't agree with me on what account? I don't recall mentioning anything in regards to an increase or decrease in player characters. In fact, all I have been talking about is players leaving. I want more subscribers just like the rest of you, but I also want to keep the current players aboard as well.

    Quote Originally Posted by Bourne_Endeavor View Post
    Putting raiders aside a moment, the largest server is one wholly dedicated to people roleplaying their own separate stories. I know plenty who couldn't give a damn about the MSQ, yet adore the lore itself to create their own. People can enjoy a game without fancying certain aspects of it. Do you care for raiding or crafting? They too are apart of the game. If you don't have any interest in them, it wouldn't matter to you people do. I'm someone who finds enjoyment throwing myself at Savage for hours in the hopes of bettering myself. A friend of mine who used to play quit because she got fed up with RNG and dungeon difficulty. She wanted something super easy whereas I jump into the hardest challenges XIV has to offer. We both played for completely different reasons. A lot of people do.
    I do enjoy crafting, and gardening, and gathering. I spend a lot of time doing non-combat activities. But yes, I love combat too. Both the casual for when I feel like easy stuff, and the extreme to test my skills and become even better. I do enjoy creating my own lore for my character. I know I can't expect people to enjoy the same things I do, and I am not that selfish. I will recommend it to those who are burned out doing any one thing over and over again, but that is as far as that goes. Ultimately, I would love many, many, many more subscribers IF they can appreciate the game and what these devs do. And with the potions, I just fear we will get a flux of players who don't. Perhaps it is an irrational fear, but it is still there. I don't want the a poor decision to be made that jeopardizes the longevity of the game, or creates a player base of people who don't care about what makes FFXIV a legit FF game.
    (0)
    Last edited by Gemina; 01-16-2017 at 12:26 PM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Define for me "meaningful". As in content that means something to the player? Or are you talking solely savage content? As so many describe it as the content that means anything. In either case, there are so many things to do in this game. Whether it is raiding, absorbing the story, crafting/gathering/fishing, breeding chocobos, etc. There is a lot of content that appeals to many different kinds of players, so I hope you understand how difficult it must be to keep releasing content to the point that the entire player base is content. If you want the devs to focus on more savage content to keep players challenged, I find that is a little unfair to those who have no desire to be there.
    Endgame content. I would like to see additional fights added to the raid tier and an actual curve upward in overall difficulty, albeit to a reasonable extent. As per my example, a big issue I've had with Heavensward is the absurdly easy battle content beyond Extreme Primals and Savage. I am expected to run dungeons to cap lore and yet if I do not DPS nearly 90% of a dungeon run, I may as well spam emotes because I certainly won't be healing. Likewise, if I don't pull the entire room as a tank, I not only won't even look at my cooldowns. The healer could /sit and I wouldn't even notice. It doesn't help we've been reduced to only two new dungeons per patch cycles and their attempts at more exploration content has... left something to be desired, if I'm being polite. We shall see how Diadem 2.0 works out though. Now before any comments. No, I do not want for Savage caliber dungeons. Just Experts that actually force me to play my job correctly. I need my tank stance and cooldowns; I need to single target high priority mobs fast; I need to heal. Palace of the Dead does a pretty solid job of this. I'd be happy with even that becoming the new dungeons.

    There needs to be a balance, yes. I do appreciate the varied focus, especially since I fancy crafting and whatnot. That being said, they haven't balanced combat too well. You either have punishingly hard or brain dead easy. What lies in the middle is wanting.


    Doesn't agree with me on what account? I don't recall mentioning anything in regards to an increase or decrease in player characters. In fact, all I have been talking about is players leaving. I want more subscribers just like the rest of you, but I also want to keep the current players aboard as well.
    You mentioned people who want to keep the game going are people who do the story. The declining activity suggests raiders make up a much larger demographic than they are oft credited for. Some care about both, others just the gameplay. Ignoring them isn't going to help the game survive. And the older XIV gets, the less likely people will invest because there is just too much dated content. Even people who didn't mind the story eventually burnt themselves out because of the sheer volume. That only gets worse as new expansions are released. There's a reason no other MMO gates content this way anymore. It just doesn't appeal to the current generation. At least not long term.


    I do enjoy crafting, and gardening, and gathering. I spend a lot of time doing non-combat activities. But yes, I love combat too. Both the casual for when I feel like easy stuff, and the extreme to test my skills and become even better. I do enjoy creating my own lore for my character. I know I can't expect people to enjoy the same things I do, and I am not that selfish. I will recommend it to those who are burned out doing any one thing over and over again, but that is as far as that goes. Ultimately, I would love many, many, many more subscribers IF they can appreciate the game and what these devs do. And with the potions, I just fear we will get a flux of players who don't. Perhaps it is an irrational fear, but it is still there. I don't want the a poor decision to be made that jeopardizes the longevity of the game, or creates a player base of people who don't care about what makes FFXIV a legit FF game.
    That's fair. I suppose, I am simply less concerned with what other people so long as my own enjoyment isn't ruined. A huge reason I even support a skip potion at all is due to fears the devs may allocate resources to "fixing" ARR and developing less new content for the rest of us. Quite frankly, I feel the lack of a potion or some means of skipping ahead is only to the game's benefit. People who buy a jump potion likely aren't ever going to care about the story. That doesn't mean they won't be good players or fancy the game. And that's enough for me.
    (0)

  9. #9
    Player
    Ragology's Avatar
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    Sep 2013
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    596
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    Brown Sugar
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    Adamantoise
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    Monk Lv 62
    Quote Originally Posted by Gemina View Post
    The story is part of the game. If you don't want to experience that, then perhaps you don't want to play the game. At least not as intended.
    Enjoying the game doesn't mean a person has to enjoy every aspect of the game. You know that, so I'm not even sure why you'd use that as an argument.
    (1)

  10. #10
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Ragology View Post
    Enjoying the game doesn't mean a person has to enjoy every aspect of the game. You know that, so I'm not even sure why you'd use that as an argument.
    It's how I was feeling at the time. This has changed.
    (0)

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