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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Making Trash mobs stronger doesn't do anything to enhance the difficulty of the content though. If they hit harder, pull slower, heal more, that's about it. If you wanted to make "trash mobs" or rather the experience of fighting minions to the boss more challenging you would need to add gimmicks to them to make them challenging.

    A thought that comes to mind is RNG of certain reactions the mobs get when using certain abilities, they would have a tell above them to know what reaction they are under which would cause you to have to adapt to the situation.


    Simple ones could be a reaction that causes them to counter every attack, to absorb dmg dealt from AOE attacks, increased DEF that builds up into increased Crit hit rate, increased attack with lowered def etc etc. If you have concept like this then it would encourage the flexibility of using the utility in hand, maybe the "trash mob" uses an ability and now they have guaranteed crits and hit harder, how do you fight back against that? Bind it, weight it down, push it back and wait for the duration to wear off.

    Cause in all honesty, if all you do is just make them hit harder and that's it while keeping the mobs themselves exactly the same, all you do is create the same experience it just takes longer to accomplish but by adding in mechanics to these mobs that could be based on who is alive, who falls etc etc, you create strategies in which players have to keep in mind who they are targeting, when to change target and who they should kill first in case there is a scenario when Killing A before B results in B being a lot harder than if they had killed B first.
    (1)

  2. #2
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Airget View Post
    (post about giving trash mobs mechanics instead of just making them stronger)
    I like this idea, in a way, but it should be limited to a single mob in a pack. Things like a mook maker (generates extra monsters so needs to be killed fast), or a mob with an ability like "chirp" from PotD that needs to be interrupted would be great. Having 2 mobs with such abilities in the same pull, however, would not be the greatest idea (what happens if your party consists of tank/ast/blm/smn, which is very possible with DF?).

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.