Good for you, you didn't get to experience the bad side of FFXI players. Others did and it should not have happened at all.
You cannot blame the game for players.
You want the world in a blanket, and you can't have it. If all this stuff was possible, we would have solved world peace years ago.
Yeah, actually, I can blame the game because it gives the option to players to be a-holes in settings that are not supposed to be directly competitive like PVP. Other MMOs have done away with people being d***s to each other in PVE (which is, by definition, supposed to be non-competitive) by instancing things.
Hell, even FFXI did away with it in certain parts.

We should have instanced servers to so that way I don't have to deal with the stress of big jerks possibly walking in my path which is a form of competition, which as we all know makes for super unfun gameplay!Yeah, actually, I can blame the game because it gives the option to players to be a-holes in settings that are not supposed to be directly competitive like PVP. Other MMOs have done away with people being d***s to each other in PVE (which is, by definition, supposed to be non-competitive) by instancing things.
Hell, even FFXI did away with it in certain parts.
Wow dude, way to be clueless about everything.Yeah, let's go non-competitive "gaming"! I sure do love when the game strokes me and tells me I won without any challenges in my way. Oh wait, that'd technically make it lose its status as a game by definiton...Oh well! Yay instanced everthing raiding and everypatch forever being more loot hallways!
Non-competitive means I don't have to play against other players. Directly competitive means I play... directly against other players. PVE can still be competitive if I'm trying for server firsts, but I don't have to deal with people from the "other team" actually coming in on my content and me having to deal with them.
Non-competitive PVE does not necessarily have to be easy. FFXI's Dynamis and Salvage were non-competitive, but they had some good difficulty curves.
And instanced does not imply linear loot hallway. Again, Dynamis and Salvage were instanced, but they were non-linear and you didn't walk away with a ton of items per run.
What a boring world you seem to want to play in. You want to play in a massively multiplayer environment, but be alone with your friends in the middle of high profile areas when it suits you?Yeah, actually, I can blame the game because it gives the option to players to be a-holes in settings that are not supposed to be directly competitive like PVP. Other MMOs have done away with people being d***s to each other in PVE (which is, by definition, supposed to be non-competitive) by instancing things.
Hell, even FFXI did away with it in certain parts.
It's people like you that make me want to strangle the people I deal with daily.
Yeah, I want to not be bothered by other tools when I play with friends or with pickup groups. I guess that makes me a terrible person in your eyes.
No, it makes you a boring person.
Also I can tell you that the biggest MMo in the world today still has just as many issues with douchebags causing players aggravation and them then whining to GM's about it.
When did it become so that you have no spine in MMo's? As we all know, trolls require attention, the same as an actor requires and audience. Deprive them of your tears and you win. It's that simple.
I don't know if I just grew up in a different world or something, but when I was younger, people were a lot more resilient to this, and not a bunch of whiner babies. I really hate this cotton world we live in now.
Last edited by Vahzl; 10-18-2011 at 12:51 AM.
Yeah, whatever. I'm boring for not wanting to deal with tools.
I'm okay with that, because Yoshi is pushing instanced content and I won't have to deal with you (hint hint, I'm implying something about you here).
And they're fixing it. FFXI hasn't, for the most part, and you are asking for them to purposely put in content that allows players to grief each other.
"Trolls" don't need attention from me in this scenario, because they can get me killed and steal the items that I was working for. I don't have to validate their existence at all for them to negatively impact my game.When did it become so that you have no spine in MMo's? As we all know, trolls require attention, the same as an actor requires and audience. Deprive them of your tears and you win. It's that simple.
I grew up with FFXI too, and I willingly participated in MPKing RMTs and stealing from other shells. Then I went around and played a bunch of other MMOs and I realized that it's complete bulls*** that you can do that to someone, especially when they're not only investing time and effort into this game, but also money.I don't know if I just grew up in a different world or something, but when I was younger, people were a lot more resilient to this, and not a bunch of whiner babies. I really hate this cotton world we live in now.
Last edited by Wolfie; 10-18-2011 at 12:59 AM.



(True Strike)
For all it's faults, FFXI had one of the best communities out there.
To the naggers: if you knew of a single MMO that is grind-free, has no RMT, has ideal players who never argue, has flawless class balance and endless endgame content,with a perfect economy, etc, etc.. You wouldn't be here whining. You'd be playing it.
back OT:
Sky was very cool in FFXI (If anyone has seen Laputa, you'll know where the idea came from). FFXIV needs something along the same lines but with a different flavor.
FFXIV could build on some traditional FF themes for it's endgame areas:
- Underworld (FFIV)
- Moon (FFIV)
- Magitek Factory (FFIV)
- Past/Future Time Zone (FFI, FFVIII)
- Crystal World (FFIX)
Last edited by Zantetsuken; 10-18-2011 at 12:09 AM.
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