This is flawed.
1) I agree that it is indeed a final fantasy game (like, duh right?). But there are PLENTY of people who end game raid savage clear world firsters that literally skips every cutscene they come across. Who knows absolutely nothing about the story or why we are even fighting any of the things we fight. and that's fine, it works for them. So no, not everyone is here for the story.
2) No. no. This game by no means play like a single player game at all. I don't join guilds or free companies in SPG's. I don't have to spend 30+ minutes, even hours at times, sitting a in a queue to do a story dungeon just to continue playing the game. I don't have to worry about the skill level of a random stranger I'm playing with, and whether or not we will actually make it through the content. I don't have to be griefed by another player who sees my green leaf, examines my gear, calls me scrub, and leaves the dungeon, forcing me to have to wait even longer until someone else to come and do the same thing. So while the story is centered around each of us like its a single player game, The actual gameplay i that of a MMO, because it actually is a MMO.
3) There hasn't been any confirmed news that explicitly says the jump potion will not be implemented at the start of the expansion. There hasn't been any confirmed or explicit news saying when exactly it will be implemented, or even if it will be implemented at all.
4) facts
5) These are not the only people that will be buying this potion. In fact, Yoshi-P's statements regarding the jump potion was specifically centered around the idea that the jump potion was for new players.
Yoshi-P:
That last line is my favorite because it speaks volumes.Intentions Behind Implementing the Jumping Potion
The main reason we decided to implement the "Jumping Potion" was to "make it easier for the newer players to catch up with the rest of the community."
The current trend in the gaming market is for games to be easily accessible, played in short periods of time, and played and stopped whenever the players want. This is the exact opposite of an MMORPG in a sense.
I am not saying we want to make MMORPGs follow this trend; however, our job is to bolster operations so that as many new players as possible are able to play with everyone.
If an MMORPG is not able to recruit new players, all that is left is for the game to stabilize and eventually go on a decline. At that moment, the type of operation of the game would shift to one that works hard to slow down the pace of decline. To prevent the game from reaching that point, we would like to prepare as much as we can for the potential new players that may be interested in the game.