Intentions Behind Implementing the Jumping Potion
The main reason we decided to implement the "Jumping Potion" was to
"make it easier for the newer players to catch up with the rest of the community."
The current trend in the gaming market is for games to be easily accessible, played in short periods of time, and played and stopped whenever the players want. This is the exact opposite of an MMORPG in a sense.
I am not saying we want to make MMORPGs follow this trend; however, our job is to bolster operations so that as many new players as possible are able to play with everyone.
If an MMORPG is not able to recruit new players, all that is left is for the game to stabilize and eventually go on a decline. At that moment, the type of operation of the game would shift to one that works hard to slow down the pace of decline. To prevent the game from reaching that point, we would like to prepare as much as we can for the potential new players that may be interested in the game.