Quote Originally Posted by Niwashi View Post
Everyone gets an extra tab in the currency window that's exclusively for crafting scrips, even though only a minority do high level crafting. And this would be a whole lot more useful. (Not that that isn't useful. It is and I'm certainly glad we have it. But comparatively, it only saves us a few items, as opposed to 52 of them.)
While it's true that players who craft/gather are a minority, when you talk about fishing you're bringing up a niche group within a niche group. There are VERY few fishers in comparison to botanists or miners for the simple fact that very few fish are profitable. When you become a fisher, you pretty much do it for the joy of being a fisher (or possibly because you're a completionist who simply must do it all). When you become a botanist or miner, you do it because you want to make a profit. Fisher was actually DESIGNED that way.

On top of that, in comparison to scrips, there are four kinds of scrips. Bait? More than fifty different kinds. Tracking bait in the same way that scrips are tracked is literally an order of magnitude more space intensive.

I'm not saying that it's not a problem, and I'd love to see something done about it, but from a data management perspective, I can definitely understand SE's reluctance. This is not a simple problem with a simple answer.