The problem is healer is a high impact role with a high skill ceiling. That is why much is expected. Any group would wanna keep rolling the dice for a high impact player who can fill those shoes. As long as potential exists, people want it filled.
But why does it have to be seen as problem?
It's a benefit for the gameplay and groups! Maybe it is hard to live up to the expectations, but if you want to do endgame savage raids you simply need to be better than the average player (speaking of every single singed player and the overall skill level I have got to know so far).
You can either lean back and stay in comfort zone of not needing to do more but healing to get dungeons done, or you go out there, practice, get better and then train your ass off in savage.
Noone forces you into raiding, but if you want to compete, you have to accept the prerequisites given by the content itself (including the devs) and the playerbase that you have to team up with for entering.
Just as simply. You don't like anyone saying you have to deal damage as healer? Stay away from those people and maybe even the content (just referring to raiding here! It's different in general dungeons, those people are just d***heads!).
Oh yes I totally agree, I just meant the speed at which they learn/get better, not how good/bad they are/end up being. Of course every group will want to have an awesome healer that's good at healing and dpsing etc because like you said, it's making such a high impact. They can either try recruiting a healer that's already experienced and performs well in their opinion or accept someone still in "training". For the latter, some will "roll the dice"/replace the healer because they dont see enough improvement in a given time sooner than others (which is their right of course) and if someone's a bit slower with learning the fights etc they should try finding a different group that's more patient and willing to give them more time to practise and get better.
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