Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shipp View Post
    You can't really comment on the difficulty of WoW fights based on what your preconceived notions of DBM is when you haven't played endgame in that game.
    I didn't comment on the difficulty of WoW fights..

    I was just expressing my disagreement with something like this. I'd rather mob behavior or something similar warn me about incoming attacks. The less I stare at the UI the better.
    (1)

  2. #32
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    322
    Character
    Shipp Atori
    World
    Goblin
    Main Class
    Conjurer Lv 72
    Quote Originally Posted by MeowyWowie View Post
    I didn't comment on the difficulty of WoW fights..

    I was just expressing my disagreement with something like this. I'd rather mob behavior or something similar warn me about incoming attacks. The less I stare at the UI the better.
    It's too bad that people can't accept hard fights (what they asked for) for what they are, and not have to rely on things likes visible timers to win.
    Your last post implies that with this addon, WoW fights are somehow easy. Again, WoW's raiding is a completely different style of endgame. You won't ever need addons like this in a game like XI or XIV because combat is so slow compared to WoW. Not saying that's a bad thing, but when you're juggling 5 different things already in WoW, that last thing you have time for is to watch a boss to see when he's about to do something. Many times, the boss just instantly starts doing some AoE without warning.


    You can tell when Ifrit is dropping nails, and you can tell when the ground is about to blow up. Stuff like that doesn't usually have notifications in WoW. Some fights do, some don't. Typically, if you're standing in fire or something, you're not paying attention, and DBM doesn't say to run out of it because it's not a major mechanic.

    Another thing it's useful for is when you're fighting a boss with pets or something. The only thing in XI I could think of that was like this was Kirin with the lesser gods. You simply cannot account for 3-4 bosses at once when you're not focusing on them. It just really depends which kind of style you like better.
    (0)
    Last edited by Shipp; 10-17-2011 at 05:30 PM.

  3. #33
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Even a boss addon like this doesn't make the games easy.

    For example the hardest fight in WoW currently is Heroic Ragnaros which by last week only 2376 players have killed it and WoW has about 9m players which is 0.0002% of the people who play the game killed this boss. Just because you have timers for moves and alerts to incoming attacks still means you have to execute the fight correctly or you won't win.
    (0)

  4. #34
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shipp View Post
    Your last post implies that with this addon, WoW fights are somehow easy.
    If that's your interpretation of what I said, then that's all you. I really don't feel like discussing WoW's difficulty on an FFXIV forum, simply because I don't care.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4

Tags for this Thread