I didn't comment on the difficulty of WoW fights..
I was just expressing my disagreement with something like this. I'd rather mob behavior or something similar warn me about incoming attacks. The less I stare at the UI the better.
Your last post implies that with this addon, WoW fights are somehow easy. Again, WoW's raiding is a completely different style of endgame. You won't ever need addons like this in a game like XI or XIV because combat is so slow compared to WoW. Not saying that's a bad thing, but when you're juggling 5 different things already in WoW, that last thing you have time for is to watch a boss to see when he's about to do something. Many times, the boss just instantly starts doing some AoE without warning.It's too bad that people can't accept hard fights (what they asked for) for what they are, and not have to rely on things likes visible timers to win.
You can tell when Ifrit is dropping nails, and you can tell when the ground is about to blow up. Stuff like that doesn't usually have notifications in WoW. Some fights do, some don't. Typically, if you're standing in fire or something, you're not paying attention, and DBM doesn't say to run out of it because it's not a major mechanic.
Another thing it's useful for is when you're fighting a boss with pets or something. The only thing in XI I could think of that was like this was Kirin with the lesser gods. You simply cannot account for 3-4 bosses at once when you're not focusing on them. It just really depends which kind of style you like better.
Last edited by Shipp; 10-17-2011 at 05:30 PM.


Even a boss addon like this doesn't make the games easy.
For example the hardest fight in WoW currently is Heroic Ragnaros which by last week only 2376 players have killed it and WoW has about 9m players which is 0.0002% of the people who play the game killed this boss. Just because you have timers for moves and alerts to incoming attacks still means you have to execute the fight correctly or you won't win.
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