Quote Originally Posted by Lollie View Post
To answer the points raised in brief using the Titan example. I cannot teach people that standing in an aoe is going to hurt if they have not learned so by that point. If enough of the party cannot evade the initial landslide/wotl that is not a teaching mechanics issue, it is a cannot perform the basic requirements of the game issue. Just having more of them does not significantly change the difficulty outside of coverage area. This should have been learned in the first dungeon or prior. To an extent beyond that I am willing to attempt to teach the mechanics of a fight that new people may have not been exposed to up to that point. Repeatedly failling that beyond the value I gain out of it (satisfaction of teaching others/bonus rewards/comradery which in a roulette enviornment I don't really derive any/odds of directly easing difficulty of further attempts, again in a roulette enviornment no value.) I will leave.
Pause.

I really need to point out something here: Titan was a massive wall for the longest time for a good majority of the community (or at least it was for my server). It was the first thing that made you dodge that was actually punishing - you get it wrong, you fall off with no chance of coming back. It's also one of the first mechanics the game gives you that the animation/skill effect lasts longer than the cast. Not moving in time for the cast is what gets most people killed because they go off the skill animation, especially people that do not know focus target is a thing and may not be looking at the boss the whole time. They will undoubtedly keep failing the mechanic, confused why they failed it; clearly they moved out of the way on their screen before the animation finished. Until someone would point out to them it's based on cast, not animation. This is absolutely one of the most important things to learn in the game that you encounter pretty late; most encounters are avoiding a giant orange area that vanishes when the cast is done.

Just to this extent, I'd have to say the blame lays on both; the game failing to show that it's also casts and cast bars that are important, not just getting out of the effected areas. It would then also fall to blame the community, or rather those present at such failings, that would rather leave than to not even try to help the person to understand. Yeah, it gets annoying typing out things several times, but not doing anything to help progress others is a contribution toward keeping the skill level and experience level of the overall community low.

There's still a lot of other factors to why the overall skill and experience gaps are the way they are, but this is just one aspect of it that I really wanted to speak up on.