The issue with this is a lore one, Conjurers use earth magic.
The issue with this is a lore one, Conjurers use earth magic.
Conjurers use Aether from nature, geomancers manipulate nature itself. I could see them as antagonists with Gridanians or the elementals in that respect, but I don't believe conjurers really have the market cornered on nature magic per se. Plus, the aesthetic and combat possibilities in a Geomancer class are a realm as yet untouched in FFXIV.
Yeah I get that but magic in itself comes from manipulation of Aether. Seems kinda odd someone can shape mountains without it... Even Primals use Aether.Conjurers use Aether from nature, geomancers manipulate nature itself. I could see them as antagonists with Gridanians or the elementals in that respect, but I don't believe conjurers really have the market cornered on nature magic per se. Plus, the aesthetic and combat possibilities in a Geomancer class are a realm as yet untouched in FFXIV.
Aether may be pulled from sources other than nature and within oneself, as the White/Black Mage dichotomy exists. Astrologians break this mold, pulling Aether from the stars themselves, as do arcanists (from symbols that "enhance" their own Aetheric reserves), Scholars, and Summoners (both use the same basis as arcanists but then also pull from the Aether of the entities summoned as well). Square could even go so far as to make Geomancy a heretical branch of conjury should they choose; there are multiple possible answers to the lore problem for sure.
Yes and no. Aether is literally just life-force.
Carbuncles are literally stones given aetherial form and the books and ink for arcanists serve as a conductor for aether and spellcasting. Scholars use their soul stone to anchor the essence, or aether, of past mages given form to summon faeries. The egis are called from after a summoner's own aether has been stained/tainted by the primal's aether and may then call it forth. Astrologians project their aether toward the heavens to read and control fate/the heavens. Black mage's spells can mostly be done from a mage's own aether, but the more powerful spells do use the aether from nature. However, conjurer's quest line shows you that relying on just your own aether will actually kill you over time - this is a two-part reason why White Mages are limited to the Padjal lorewise. The other being white magic inherently drains aether from the surrounding land with all of their spells.
...It's kind of interesting how the lore book took the time to divulge the different impacts of aether use on the casting classes.
I don't know anything about Geomancer, but given the name, it sounds like it would do much like what a white mage does to cast spells. Didn't geomancer have something like attacks turn into certain types depending on the terrain they fought on? FFXIV doesn't actually use any type of elemental weakness system; makes me wonder what kind of changes would need to be done to the class to make it be its own thing for FFXIV.
Geomancers have had several iterations within the series where what type of ability/spell they would produce depended on the physical terrain (tactics) or at least the immediate environment (others). However this is not exactly their defining "end-all" requirement, but the Geomancer's trait people are most familiar with fall into this category- thus people assume the job will clash with FFXIV's lore. In truth though, Geomancer has been flexible enough throughout the series that it can be molded into whatever the game's setting demands (or allows). I've noted in some Geomancer threads before, but both FFXI and Explorers have Geomancers setting ground fields (like Sacred Soil, Fire arrow, whatever) that can either buff or debuff; no "earth elements" required. Since the job is fairly open to whatever style suits the game, and it literally can go either the "geo," feng shui or divination routes that are associated with it, it really does come off as something the developers can mold into what will work for their game....I don't know anything about Geomancer, but given the name, it sounds like it would do much like what a white mage does to cast spells. Didn't geomancer have something like attacks turn into certain types depending on the terrain they fought on? FFXIV doesn't actually use any type of elemental weakness system; makes me wonder what kind of changes would need to be done to the class to make it be its own thing for FFXIV...
This is how I see Geomancers as well. There is potential for using opposing views on the same topic; even something simple like "CNJs see GEOs as defilers of the elements, while GEOs see CNJs as slaves to the elements" would go a long way in creating a sort of story. One of my pet theories is that they'd be native to The New World (the Hydaelyn equivalent of the Americas); the elementals on that side of the planet being hostile to the point natives have their shaman sort of "tame" the elementals. If dealing with the elementals is a no go (someone brought up the great flood), dealing strictly with primal forces and weather would also be an option for GEO.Conjurers use Aether from nature, geomancers manipulate nature itself. I could see them as antagonists with Gridanians or the elementals in that respect, but I don't believe conjurers really have the market cornered on nature magic per se. Plus, the aesthetic and combat possibilities in a Geomancer class are a realm as yet untouched in FFXIV.
I can see GEO entering as a healer if you want a shaman-type healer, or a DPS if you want a caster that uses magma, air and weather effects on enemies.
Last edited by Duelle; 01-11-2017 at 10:08 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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