Actually, Yoshi never confirmed anything of the sort. In fact, when questioned on the girl's job, he dodged around it and went onto another question entirely, this is another reason why people are so convinced she is not Monk, let alone the cloth blades she used.
Last edited by Settiesama; 01-13-2017 at 03:22 AM.

I think Geomancer in FFXIV should be healer with adaptation of Luopan mechanic from FFXI. Luopan grant buff and debuff in target area same as MCH's turret. But in term of balance with other healer, I think it should have limited time unlike MCH's turret.
For an example;I think this way is good for play with terrain concept of GEO theme. The limited in specific area and good MP cost per cooldown will help to balance it isn't overpower than AST buff.
- Earth luopan might increase defense and make enemy heavy in same time.
- Water luopan healing player and grant slow to enemy in target area.
- Wind luopan increase attack speed and bleed enemy in target area.
- Ice luopan increase magic defense and make enemy in area vulnerability up.
However, it can be DPS and make Luopan like MCH's turret. The difference is physical ranged DPS and Caster.
Last edited by Kemonologist; 01-12-2017 at 05:54 PM.

Yea for ego I was thinking along the same lines, geo on ff11 was set up pretty nice and was a pretty popular job as well
BUBBLE MAGE! would be fun having a mage specialising in the asylum/ shadowflare sort of aoe bubbles. A bubble around the casters to give them some increased damage, some reduced damage bubble around melee area, or just AOE 3 bubbles ticking to take down the enemies... seems like it would fit a "change the arena" style of play given the right animations
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