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  1. #41
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Canadane View Post
    The time we did have a bar to pass, Steps of Faith, it was nerfed to the ground. It's a laughable shell of what it once was.
    They're not going to gate anyone from stuff or seems. Just take it as part of the games difficulty - carrying players.
    If you win the DF lottery, you too can enjoy two healers who barely heal, don't DPS, and eat literally every mechanic in a11. That's half an hour of your life you ain't getting back. Pity the DPS that gets the prey mark cause they aren't going to do anything about it!
    (5)

  2. #42
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by NolLacnala View Post
    If you win the DF lottery, you too can enjoy two healers who barely heal, don't DPS, and eat literally every mechanic in a11. That's half an hour of your life you ain't getting back. Pity the DPS that gets the prey mark cause they aren't going to do anything about it!
    God I've lost count of how many times I've died to that... I enjoyed a nice response from one healer though was "It's easier to let you die". Ofc these healers couldn't keep people (or themselves) alive even without a weakness debuff xD

    Ofc I read this as "Mechanics made for my role are too annoying to deal with".

    Ooorrrr something I'm coming across alot lately, people actually moving and standing right next to me when I'm main tanking stuff then promptly getting themselves killed with Cleaves/Gazes etc. Had a MNK do this 3 times on Rahmu recently, I said specifically to stay away from me too. It astonishes me...
    (1)
    Last edited by Underdog2204; 01-10-2017 at 04:52 PM.

  3. #43
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Underdog2204 View Post
    Ooorrrr something I'm coming across alot lately, people actually moving and standing right next to me when I'm main tanking stuff then promptly getting themselves killed with Cleaves/Gazes etc. Had a MNK do this 3 times on Rahmu recently, I said specifically to stay away from me too. It astonishes me...
    Maybe they thought you wanted company and were just being tsundere... /j
    <.<
    (2)

  4. #44
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by aesteval View Post
    And if you put up too many barriers to be able to participate people just won't play and will unsub - including good players.
    If they were truly good players, they wouldn't have noticed a barrier in the first place. They'd have already cleared it because it was there.
    (1)

  5. #45
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Isala View Post
    If they were truly good players, they wouldn't have noticed a barrier in the first place. They'd have already cleared it because it was there.
    If they have to clear the barrier weekly, as what I quoted requested, they would notice.
    (1)

  6. #46
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Krokov View Post
    Adding stuff like you mentioned into the game won't change players. They will simply do what they need to pass that barrier and then just go back to how they were, it won't change them if they have no real desire to make the change.
    If they "do what's minimally necessary" then revert back into a bad. At least they'll have the skill set needed to do something. And they may turn it up if they can't be carried.

    The other scenario you get someone who is bad and they literally can not turn it up even if they want to for a second cuz they don't know.
    (1)

  7. #47
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    If you want to gate content with barriers like the bronze and silver stuff you will lose the players who are not good. But guess what, SE doesn't want to lose players because then they lose money and thats why they nerfed most stuff already.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  8. #48
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    483
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Add parsers to the game and the DPS players finally have to get their shit together.
    (2)

  9. #49
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ShaneDawn View Post
    Add parsers to the game and the DPS players finally have to get their shit together.
    Soon followed by DPS rotations being extremely simplified so you can get good DPS just mashing 2-3 buttons in order to solve discrimination issues.
    (0)

  10. #50
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Sounds like the OP seriously muddled the message he was trying to convey, by mixing it with the debate on Jump Potions.

    What he's really asking for, is some kind of challenge or rite of passage that needs to be cleared before players can engage in endgame activities. Some kind of, "You must git this gud before you can ride this ride." A general purpose Faust.

    Jump potions really have nothing to do with it; folks who think it's going to seriously harm the average quality of endgame gamers are dreaming. Heck, if anything, I'd say jump potions may actually INCREASE the proportions of serious hardcores in endgame; many if not most hardcore players I've interacted with have been pretty dismissive of the storyline, and would have been happy to skip it. They're here for the challenging fights, and don't really give a flip about WHY they're fighting. Now there's a way for hardcore endgamers who might otherwise be turned off by the main scenario slog to skip straight to the end.

    I don't really think we need to put more obstacles in place of reaching endgame. Endgame has few enough members as it is. That said, I AM in favor of more challenging Main Scenario content. Final Steps of Faith (Normal) was a decent step in that direction. While not a serious challenge by endgame standards, it's not really something a pack of newbies can derp their way through. Just because content isn't "optional" doesn't mean it has to be a cakewalk.
    (2)

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