I assume they mean traditional 'mystic knight' spells have been given to dark knight.
Anyway, I dont think we need new tanks, or new healers. We need a greater variety of [damage] spell casters. I guess the announced red mage fits that a little but a pure caster is preferable for me.
While I would love a new tank~ You're right... We don't -need- it. But I mean. We don't need another spell caster either. That's silly to say.I assume they mean traditional 'mystic knight' spells have been given to dark knight.
Anyway, I dont think we need new tanks, or new healers. We need a greater variety of [damage] spell casters. I guess the announced red mage fits that a little but a pure caster is preferable for me.
With Red mage will be a magic dps, so if it comes to what we "need" we'll be getting a physical ranged.
Tank - PLD WAR DRK
Heal - WHM SCH AST
Melee - DRG MNK NIN
Magic Ranged - BLM SMN RDM
Physical Ranged - MCH BRD ???
But I think its silly to even say "need". Its not really about need, its about what do we want, what will people play and what will bring more people in.
DRK, the tank, was the most successful of the HW jobs, so I don't think its fair to count out the possibility of getting another tank.
That is one dimension. They still have term of gear sharing theme and status too.
For status type term:
VIT Class - PLD WAR DRK
STR Class - DRG MNK ???
DEX Class - BRD NIN MCH
INT Class - BLM SMN RDM
MND Class - WHM SCH AST
For gear sharing theme term:
Tank - PLD WAR DRK
Heal - WHM SCH AST
Ranged Magical - BLM SMN RDM
Ranged Physical - BRD NIN MCH
Light armor melee -MNK NIN (even they use different main stat but they share same theme, def value and fast pace attacking)
Heavy armor melee - DRG (Higher def than striking and scouting, slower attacking)
When counting order of new job:
2.0 - 1 Caster, 1 Heal
2.4 - 1 DEX Melee
3.0 - 1 Tank, 1 Heal, 1 DEX ranged
4.0 - 1 Caster, ???
No any STR Job
If you check all aspect, STR melee DPS (especially Heavy type) should add the job for sharing their gear more than other job that have 2 or 3 jobs shaing it already.
Last edited by Kemonologist; 01-07-2017 at 04:14 PM.
Except, that's not really how the Dev team classifies the jobs. I think you're looking too hard for a correlation there.
MNK/NIN only share up to 50, past then they have their own gear sets.
Regardless, that was beside the point. The point was we don't -need- any new classes at all. We want them. No class type should be ruled out.
"-need-" has nothing to do with it.SE has... "hinted" at multiple jobs being released in HW, be it 2, 3, whatever. maybe we dont "-need-" any more, but we are getting them. so the forums have been abuzz about speculating what they could be and why.Except, that's not really how the Dev team classifies the jobs. I think you're looking too hard for a correlation there.
MNK/NIN only share up to 50, past then they have their own gear sets.
Regardless, that was beside the point. The point was we don't -need- any new classes at all. We want them. No class type should be ruled out.
the game seems to differentiate based on roles, rather than gear sets. both DRG and MNK have different gear sets despite being both STR based, while BRD and MCH are lumped together. even if there are reasons for such, there's still that split there.
That said, up until now, the roles have been rather evenly spread
tanks: 3
healers: 3
dps: 7 (8)
-melee DPS: 3
-ranged DPS: 4 (5)
The game further makes no difference between physical or ranged based on roles, iirc. The only content that i know of that differentiates the DPS is Feast and even in 8v8, you can have 2 mch, or 2 brd.
From a purely role "gap" perspective, a melee DPS would actually even the options out, since with RDM, you now have 5 ranged options for your players compared to 3. adding onto that, it would actually be quite convenient to have that melee DPS have high armor and use STR.... SAM would fit into that quite nicely, and it was one of the 2 jobs brought up in the Rising.. next to RDM... which we got.
Granted, if we were to assume we only get 2 jobs and both are DPS? well.... those queue times for DPS on SB launch are gonna be somethin' fierce.
I am quite aware of that and that is the point that I have been making in every post .__.
The game doesn't make that distinction? Yes it does! Ranged Physical and Ranged Magical have different LB and the devs when comparing don't usually lump them all together. They share a queue slot but other than that, they usually are not all lumped together. Heck, there's even mechanics in VA that makes Ranged Physical/Mage choose a different target based on physical vs ranged.
Raid Finder actually does look for 1 melee, 1 physical ranged, 1 magical (ranged) and 1 filler. And 8vs8 Feast by now has no role requirement whatsoever anymoreYou can get in with no healers present.
.. We have three tanks and three healers.. We have plenty of DPS.I assume they mean traditional 'mystic knight' spells have been given to dark knight.
Anyway, I dont think we need new tanks, or new healers. We need a greater variety of [damage] spell casters. I guess the announced red mage fits that a little but a pure caster is preferable for me.
More correctly, we have 3 tanks, 3 healers and 7 DPS. The actual role distribution among the playerbase used to be around 19/19/62 (Eorzea Census 2015) and now sits around 21/23/56 or so (http://ff14net.2chblog.jp/archives/50236197.html). That doesn't say anything about who plays what actively however, that's just who has jobs leveled (31-60) and the full 60 distribution is 23/23/54.
That said, I would rather get rid of roles entirely. Failing that, more content that is role independent. It isn't even hard to create that - simply scratch unavoidable damage from the equation and put actual mechanics instead. Then we can stop worrying about quotas and make jobs based on their fantasy - which sometimes will be more on the damaging, sometimes more on the tanky or support side. Whatever.
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