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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Yellow View Post
    .. We have three tanks and three healers.. We have plenty of DPS.
    More correctly, we have 3 tanks, 3 healers and 7 DPS. The actual role distribution among the playerbase used to be around 19/19/62 (Eorzea Census 2015) and now sits around 21/23/56 or so (http://ff14net.2chblog.jp/archives/50236197.html). That doesn't say anything about who plays what actively however, that's just who has jobs leveled (31-60) and the full 60 distribution is 23/23/54.

    That said, I would rather get rid of roles entirely. Failing that, more content that is role independent. It isn't even hard to create that - simply scratch unavoidable damage from the equation and put actual mechanics instead. Then we can stop worrying about quotas and make jobs based on their fantasy - which sometimes will be more on the damaging, sometimes more on the tanky or support side. Whatever.
    (0)

  2. #2
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    I wouldn't worry about the queues. Career tanks and healers still need to level up too. You'd queue like trials, expert, amd maybe guildhest roulettes, doing fates while waiting. Then the rest of the day you'd queue potd which can ignore roles. Maybe you'll be able.to do dungeons with your squadron. After reaching 6o, MSQ and side questing/exploring while queued for the same roulettes or level appropriate dungeons.


    We've seen maybe around 20% of RDM skill animations. It could still make use of an enchanted blade (as a constant melee damage buff like NIN poisons) as a neat and tidy way to make all of its damage driven by INT and magical. It could have a few MYS skills mixed in like say an oGCD Drain Blade or Osmose Blade cooldown, or really any elementally charged weaponskill...

    Too much missing info to rule it out yet IMO, but given the descriptions we've been given, it sounds like it'd be a very minor thing if any MYS elements are present at all.


    I really like seeing people explain how there needs to be a balanced number of x type jobs, and we're short one of these so the next job will be that type. They must come from non-Final Fantasy games mostly, because there aren't many tank or healer jobs, and the dev team has shown us they have trouble balancing jobs in these roles so far. We're at a point where we have some of everything and anything can be added. But we'll probably be getting mostly DPS from now on, of whatever subtype. It'd come down mostly to what makes sense for a given iconic job, with some room for twisitng a bit (like tank DRK bc heavy armor) or mish-mashing 2 jobs as one (like RNG/BRD and THF/NIN).
    (2)
    Last edited by Madrone; 01-08-2017 at 12:27 AM.

  3. #3
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    So I'd love a Mystic Knight, been my favourite class for basically ever. However, doesn't the pugilist/monk already sortof infringe on this teritory with it's fists of earth/wind/fire? It isn't like red mage not having it saves the class from "elementally charged weapon" redundancy.
    (0)

  4. #4
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ChazNatlo View Post
    So I'd love a Mystic Knight, been my favourite class for basically ever. However, doesn't the pugilist/monk already sort of infringe on this teritory with it's fists of earth/wind/fire? It isn't like red mage not having it saves the class from "elementally charged weapon" redundancy.
    Fist of element and en-element are watered down- just added damage, and in mnk's case its 3 weak buffs and only 1 is damage. Basically 3 stances. Mystic knight skills are like actual black magic spells delivered by a weapon. The majority of them were element weakness exploitation, which we don't have in XIV. So since weaponskills and combos already deliver things like debuffs, dots, and buffs to the attacker spellblade effects would be more of the same, really just styling the attack animations I think, or like mnk fistd and nin poisons, stances.


    I think it'd be cool if RDM (or MYS) had a Runic cooldown. Absorbing a portion of magic damage either personally or party wide and converting it into mp recovered.
    (0)
    Last edited by Madrone; 01-08-2017 at 12:23 AM.

  5. #5
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Maybe Mystic Knight could be whatever the heck Alisaie is.
    (1)

  6. #6
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    The thing is, if they add 2 DPS what about Duty queue ?
    Everyone will want to try those new ones, at least when they are out and when it was not really a probleme with HW cause one of each, we'll end up with huge queue times oO
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Celef View Post
    The thing is, if they add 2 DPS what about Duty queue ?
    Everyone will want to try those new ones, at least when they are out and when it was not really a probleme with HW cause one of each, we'll end up with huge queue times oO
    2.X did not have very much non-role based content. PotD and possibly Diadem should make things easier.
    (2)

  8. #8
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    2.X did not have very much non-role based content. PotD and possibly Diadem should make things easier.
    Yes because nothing is more exciting in a new expansion than being forced into last expansion's content in order to level from 60-70. Doesn't solve how they will be halted from progressing the Main Story because it'll be locked behind dungeons every few levels.

    If they care at all about the health of this game, they will not release only DPS for an expansion. There's a reason why every expansion of WoW's that released a new class made sure that class had a tank spec, and we know that Yoshida and his team very much pay attention to Blizzard's successes and mistakes.
    (3)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Shippuu View Post
    Yes because nothing is more exciting in a new expansion than being forced into last expansion's content in order to level from 60-70. Doesn't solve how they will be halted from progressing the Main Story because it'll be locked behind dungeons every few levels.
    Not everyone is going to jump to the new jobs first and not everyone will try to level the new jobs 60 to 70 with the MSQ. A large amount of the queue jam with the new jobs at launch is going to be in 50 to 60 content just like how much of the queue jam in HW was in 30 to 50 content. Roleless content, the possibility of running dungeons with squadrons and changes to how chocobos function should spread out the player base much better than HW's "only way to level is with dungeons or FATEs" system.
    Quote Originally Posted by Katana190 View Post
    Exactly. I think when a new expansion comes out... people don't want to go back to old content for a while, this would make a terrible launch on a shinny new expansion filled with new content.
    RDM and any other new jobs are starting at level 50 not the current cap of 60 (unlike Blizzard which put their new classes directly into new content). Anyone leveling the new jobs will be leveling with "old" content first.
    (2)
    Last edited by Ultimatecalibur; 01-07-2017 at 07:05 PM.

  10. #10
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Roleless content, the possibility of running dungeons with squadrons and changes to how chocobos function should spread out the player base much better than HW's "only way to level is with dungeons or FATEs" system.
    For one, the squadron dungeons certainly won't be around for the launch of 4.0, as well as us having no solid information on how exactly that is going to work in terms of experience gained etc. So you can't try and use that as justification. And the chocobo function changes nothing really, it just makes doing fates while queued for a dungeon a bit easier but people still did that before. We also don't know that PotD will be viable experience wise upon release of 4.0. The level 50 dungeons gave zero experience when 3.0 launched and we could see the same happen with PotD. All of those things might help when leveling the new jobs from 50-60 but doesn't do much to help from 60-70, on top of the fact many players will not continue their mains first in order to play the new jobs, and if those new jobs are only dps roles, then you're taking away tank and Healer players from their more needed roles in queues/content.


    RDM and any other new jobs are starting at level 50 not the current cap of 60 (unlike Blizzard which put their new classes directly into new content). Anyone leveling the new jobs will be leveling with "old" content first.
    WoW's monk started at level 1...
    (1)

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