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  1. #2131
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tarta View Post
    There's a google doc out there with all the tiers and numbers, I just don't have it with me at the moment. (1021 is a critical number...but I'm at 1020 with Alex Rod...so I have to stick with shire unless I can settle the decision)
    Alex rod is always better, regardless of whether you hit the tier or not.
    (0)

  2. #2132
    Player
    Tarta's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Tarta Le'marzipan
    World
    Goblin
    Main Class
    Gladiator Lv 46
    Quote Originally Posted by DarkerOrange View Post
    Alex rod is always better, regardless of whether you hit the tier or not.
    On paper that is correct (or on a perfect dummy parse).
    On practice (IE in a fight like A11S/A12S) it seems to be no difference, except it's much more difficult to adjust with lower spellspeed (you definitely feel it if you try to edgelord your enoch timers and have to skirt a mechanic).

    But what you're saying is meld the 1 SS and 12 Crit for the 2 slots and keep the Alex Rod.
    (0)
    wow Tarta
    so man
    such big
    wow
    much scarry

  3. #2133
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    If the SS is really that much of a bother, consider crafted accessories rather than downgrading weapon. Though, relic upgrades will likely make that moot if it's like the zeta/dreadwyrm divide.
    (0)
    Last edited by SunnyHirose; 01-05-2017 at 09:33 AM.
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  4. #2134
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    I would give up on even thinking about tiers, blm has way too many differing spell timers that even trying to map out all of them is a pain. There's an individual tier for every cast time, so for BLM we have Fire 1(2.5s), Fire 3(3.0s) and Fire 4 (3.5s). To add on there's a different tier when under ley lines. While I'm barely knowlegeable about BLM, just these 3 skills + ley lines creates 6 individual tiers. If one have the interest it's possible to map out all of them (Under ley lines can not be calculated with a formula, why? Ask SE).
    (1)

  5. #2135
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    150
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    What's the most optimal opener currently? I've been using the ones on the front page but apparently they're outdated. I'm a Dunesfolk so I have enough PIE for most rotations probably
    (0)
    Last edited by waifugenerator; 01-05-2017 at 11:38 PM.

  6. #2136
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Krindor View Post
    I would give up on even thinking about tiers, blm has way too many differing spell timers that even trying to map out all of them is a pain. There's an individual tier for every cast time, so for BLM we have Fire 1(2.5s), Fire 3(3.0s) and Fire 4 (3.5s). To add on there's a different tier when under ley lines. While I'm barely knowlegeable about BLM, just these 3 skills + ley lines creates 6 individual tiers. If one have the interest it's possible to map out all of them (Under ley lines can not be calculated with a formula, why? Ask SE).
    I already posted the cut-off points some pages back
    Quote Originally Posted by Deathgiver View Post
    For anyone interested: BLM SS cutoffs

    edit: Cutoffs from 354 to 1300 SS are for:
    • 1.75 = AF3 B3/UI3 F3
    • 2.5 = GCD and most spells cast under native stance
    • 3 = F4, B4, F2 and Freeze under native stance
    • 3.5 = F3 and B3 under native stance (not sure how often you'd be doing this, but it's there anyways)
    • 4 = Flare under AF3


    The green highlighted cut-offs are the points where you get the most bang for your buck. All the odd occurrences effect all cast times, and the even ones effect everything except cast times of fire spells in UI3 and ice spells in AF3.

    edit 2: If anyone finds any discrepancies in the sheet please let me know. I used the formula I proposed on dervy's blog [BaseCast * (1.004-((SS-334)/6602.5)] , but it hasn't been completely point by point checked for all values.
    I've since updated the sheet to include ley lines.

    Between ss of 850 and 1398 (absolute max ss available with 270 gear and 275 weapon if there existed a max ss version of each slot) the most valuable ss points occur at 889,1021,1153 and 1285.
    (1)
    Last edited by Deathgiver; 01-06-2017 at 05:50 AM.

  7. #2137
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Deathgiver View Post
    I already posted the cut-off points some pages back


    I've since updated the sheet to include ley lines.

    Between ss of 850 and 1398 (absolute max ss available with 270 gear and 275 weapon if there existed a max ss version of each slot) the most valuable ss points occur at 889,1021,1153 and 1285.
    "Under ley lines can not be calculated with a formula, why? Ask SE". You can't use the formula for anything other than regular 2.5 and less. Ley lines has its own tiers which does not match the regular tiers, if you take a look at Dervy's and my research back when the tiering was worked on there is not a linear increase for cast speed that is 3 and higher. And if ley lines acts like huton/gl does you have tiers that are irregular and can't be in any way predicted without in game testing.
    (0)

  8. #2138
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Krindor View Post
    "Under ley lines can not be calculated with a formula, why? Ask SE". You can't use the formula for anything other than regular 2.5 and less. Ley lines has its own tiers which does not match the regular tiers, if you take a look at Dervy's and my research back when the tiering was worked on there is not a linear increase for cast speed that is 3 and higher. And if ley lines acts like huton/gl does you have tiers that are irregular and can't be in any way predicted without in game testing.
    Can you give specific examples of where errors occur in my numbers? I'm using a formula derived from dervy's blog, not the exact formula. I haven't come across any inconsistencies except for empyreal arrow at very low ss values (<357). Also, I believe the previous errors were due to the fact that when under haste, the cast time is rounded twice, once for the haste buff, once for the ss.
    (0)

  9. #2139
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Deathgiver View Post
    Can you give specific examples of where errors occur in my numbers? I'm using a formula derived from dervy's blog, not the exact formula. I haven't come across any inconsistencies except for empyreal arrow at very low ss values (<357). Also, I believe the previous errors were due to the fact that when under haste, the cast time is rounded twice, once for the haste buff, once for the ss.
    If you look at this: https://docs.google.com/spreadsheets...it?usp=sharing
    This was what Dervy tested in game. If you look at the 3 second cast time, you have the first 4 break points at 361, 381, 401, 427. In your spreadsheet these are 361, 383, 405 and 427. While the large tiers are correct, every 132 points or every 2% decrease, a lot of the in between tiers are off.

    EDIT: Looking at ley lines for 2.5, the points you have where it drops is for the first 4, 361, 387, 414, 467. When I tested huton in game (same attack speed increase) these points were, 374, 401, 434, 467.
    (0)
    Last edited by Krindor; 01-06-2017 at 06:59 AM.

  10. #2140
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by waifugenerator View Post
    What's the most optimal opener currently? I've been using the ones on the front page but apparently they're outdated. I'm a Dunesfolk so I have enough PIE for most rotations probably
    Go back to page 213. I've posted it there.
    (0)

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