Don't homogenize the tanks.
If we get a new offtank class in 4.0 that can actually compete with WAR, that's great. If not, a thread like this is relevant.
Keep main tanks main tanks, and let off tanks be off tanks.

Don't homogenize the tanks.
If we get a new offtank class in 4.0 that can actually compete with WAR, that's great. If not, a thread like this is relevant.
Keep main tanks main tanks, and let off tanks be off tanks.
as far as I can tell WAR's fine it (to me) is a high effort->High reward skill type (DRK is the same but as MT due to its parry required dmg skills) PLD is more u'r safety net & mechic cheezer, sure its AoE threat seams low & its rotations can bore a Pro-WAR user but its Simplisity for Simplisities sake & PLD's my Main cause I (at the moment) can't do good enouf as DRK/WAR even for DF (last time I used DRK in DF I got confused enouf I reverted back to a DRK version of PLD rotations... I felt so lame after)
I say wait till this "Combat Skill Rework" SE has planned for 4.0, then maybe complain
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau
I am new to the game, but aren't warrior tanks supposed to have high DPS and fill the role of off-tank more effectively?
It seems to me like this is 'working as intended'.
Around patch 3.2 someone did a DPS comparison of the 3 tanks in offensive stance. They were all actually pretty close, with the Warrior pulling ahead by maybe 60ish DPS. That's really not that bad. If you are WAAY behind a warrior and you are both in offensive stance, I hate to say this ... but maybe you need to take another look at your DPS rotations?

The truth is more on WAR having access of Eye. All 3 are not that far apart in terms on DPS, PLD of course the lowest if you are playing at the best. This is why DRK is highly preferred. WAR pulling is a huge thing for speedrun as well mostly because DRK doesnt have to spend any gcd in Grit and the more Power Slash you do, the lower your DPS.I am new to the game, but aren't warrior tanks supposed to have high DPS and fill the role of off-tank more effectively?
It seems to me like this is 'working as intended'.
Around patch 3.2 someone did a DPS comparison of the 3 tanks in offensive stance. They were all actually pretty close, with the Warrior pulling ahead by maybe 60ish DPS. That's really not that bad. If you are WAAY behind a warrior and you are both in offensive stance, I hate to say this ... but maybe you need to take another look at your DPS rotations?
Unchained is not even a thing anymore because of how much aggro built in from BB combo alone. Just a tomahawk/overpower in defiance then you can switch to deliverance with your normal triple fc precharged. It's just insane tbh.
Last edited by Sarcatica; 01-06-2017 at 02:19 AM.




It really isn't from my few bits of experience in savage with double roles. Unless you're also contributing higher party DPS to quicker phase changes, meaning you may be at a part where you expect LB3, but you've gotten there so fast it's not ready yet. But that's something most people experience simply as they gear up and get faster at any fight.
Edit: Just did some a11s runs today with 2x drg and 2x smn.
Limit Break bar was there as needed for the two times we generally use it. If there was any less of a fill rate, it was unnoticed and we hit the levels as needed either way.
Last edited by Canadane; 01-06-2017 at 10:14 AM.
http://king.canadane.com

Lb bar is still very likely gonna fill up. I'm very much surprised that people are still under the assumption of duplicates being that huge of an impact on lb bar filling up. People just want to argue and be deemed right instead of actually performing the experiment and give concrete evidence. Obviously unless if you are talking about the likes of 2pld 2 whm 4smn kind of comp.It really isn't from my few bits of experience in savage with double roles. Unless you're also contributing higher party DPS to quicker phase changes, meaning you may be at a part where you expect LB3, but you've gotten there so fast it's not ready yet. But that's something most people experience simply as they gear up and get faster at any fight.
Edit: Just did some a11s runs today with 2x drg and 2x smn.
Limit Break bar was there as needed for the two times we generally use it. If there was any less of a fill rate, it was unnoticed and we hit the levels as needed either way.
Double WARs seemingly is only popular for Faust Z in the current top speedrun, theoretically it should have worked in a9-11s as well, a12s probably as well, however parses from top speedruns seem to favor DRK more.
Last edited by Sarcatica; 01-06-2017 at 05:02 PM.




the only problem here is: WAR is a good MT as well. what means they have to nerf WAR on the defensive part. otherwise the new meta is WAR + new OT class and PLD and DRK get scraped. but a WAR with bad defense, well... remember 2.0? uhm, the forum says you registered in may 2016, so i guess not. back then PLD was king. PLD was the MT and WAR the OT, but because WAR was too squishy the meta was double PLD. so they homogenized the tanks to make WAR playable (but they overdid it xD).
Last edited by Tint; 01-07-2017 at 06:52 PM.
They need to rebalance all the tank classes and increase the enmity mods when in defensive stance. Make it impossible to hold aggro outside of tank stance. Get rid of stance dancing as the norm.
If you want to tank, be in tank stance.
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