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  1. #1
    Player
    Garotte14's Avatar
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    Oct 2013
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    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by javid View Post
    The game meta has shifted several times since 1.0 to 2.0 to 3.0 ....so it can again shift in 4.0 ..... so I'll tell you like the last guy. I'm completely fine with you thinking all my ideas are STUPID!!! But I'll still have them and tell others about them.
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it? I'm not saying your ideas are "stupid". I never said that. I'm saying your ideas will not work in the current structure of the game. They would need to fundamentally change the game which I feel is completely selfish of one person to want to change the game that drastically for their liking when there are already thousands who are paying because they like the way it is. Why can't you understand that what your asking isn't a small change? It would completely change the entire game and the ppl who sub currently would leave.
    (0)

  2. #2
    Player
    javid's Avatar
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    Mar 2011
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    Grid
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it? I'm not saying your ideas are "stupid". I never said that. I'm saying your ideas will not work in the current structure of the game. They would need to fundamentally change the game which I feel is completely selfish of one person to want to change the game that drastically for their liking when there are already thousands who are paying because they like the way it is. Why can't you understand that what your asking isn't a small change? It would completely change the entire game and the ppl who sub currently would leave.
    GUY... you're not being productive in this thread.. just let it alone... still making strawman arguments to beat up and attempt to sound reliable. The game meta did change from 2.0 to 3.0. Secondary STATS (det, crit, parry, sks, sps )curves were all nerfed, Primary skills were adjusted, Block & parry for example no longer benefited from primary STATS, Skill speed and Spell Speed now contribute to DoT/HoT effects, etc, etc, all these major changes most definitely adjusted the game meta from 2.0 to 3.0 ....

    And leave that "selfish" argument aside guy, the purpose of the forum is for exactly what I'm suggesting and for others to suggest to the developers what they want to see in the game if possible....
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    Last edited by javid; 01-04-2017 at 06:01 AM.

  3. #3
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    More tank changes.

    They can easily design the parry stat to work like the crit stat. Having the rating effect both occurrence and potency. This way parry tanks will have their parries stick out!

    For example make like base parry 20% mitigation and and 10% base occurrence then have it climb to a max of 35% mit and 25-30% occurrence base on max parry stat. For a passive ability 8.8-10.5% mitigation is a full time Rage of Halone and definitely noticeable IF they raise the avg dmg tanks eat or lower the total HPS heals dish out (along with all the nerfs I suggested). Imagine using dark dance with max parry stat( better than bulwark !!)
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  4. #4
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by javid View Post
    They can easily design the parry stat to work like the crit stat. Having the rating effect both occurrence and potency. This way parry tanks will have their parries stick out!

    For example make like base parry 20% mitigation and and 10% base occurrence then have it climb to a max of 35% mit and 25-30% occurrence base on max parry stat. For a passive ability 8.8-10.5% mitigation is a full time Rage of Halone and definitely noticeable IF they raise the avg dmg tanks eat or lower the total HPS heals dish out (along with all the nerfs I suggested). Imagine using dark dance with max parry stat( better than bulwark !!)
    They could. Yoshi-P did say in a Famitsu interview during NA fanest that it was very likely Parry and Accuracy would be removed as stats in 4.0. You'd probably still have base parries happening given some skills proc on it now, just no way to modify the trigger rate or pollute your gear substats with it. If that happened... which is likely.... and everyone'd get a dps boost in the deal... bc no more parry or accuracy.
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    Last edited by Madrone; 01-10-2017 at 07:35 AM.

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it?
    Because a MMO that won't evolve can quickly become boring.
    The meta worked in 2.0 because we had exactly two tanks (and two healers) for an 8-man party. When a 3rd one was added, the very strict DPS meta nearly kicked PLD out of the loop. Since any tank must be able to tank anything, if you focus on only one metric, you can't really have all tanks as equally efficient. And what will happen when we'll get a 4th tank ? Or a 5th ?
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,994
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed.
    Just gotta say... the meta didn't change, in principle, from 1.0 to 2.0. 1.0 kicked Gladiators because they didn't have enough damage or health compared to Marauders. 1.2 kicked Paladins because they didn't have enough damage, enmity, or eHP over time compared to Warriors.
    (0)

  7. #7
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Just gotta say... the meta didn't change, in principle, from 1.0 to 2.0. 1.0 kicked Gladiators because they didn't have enough damage or health compared to Marauders. 1.2 kicked Paladins because they didn't have enough damage, enmity, or eHP over time compared to Warriors.
    Well to be fair, 1.23 kicked everything in favor of Warriors...except the occasional healer
    And the enmity system back then was broken as hell.
    (0)

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