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  1. #41
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it?
    Because a MMO that won't evolve can quickly become boring.
    The meta worked in 2.0 because we had exactly two tanks (and two healers) for an 8-man party. When a 3rd one was added, the very strict DPS meta nearly kicked PLD out of the loop. Since any tank must be able to tank anything, if you focus on only one metric, you can't really have all tanks as equally efficient. And what will happen when we'll get a 4th tank ? Or a 5th ?
    (2)

  2. #42
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    For me, I'm actually happy with the highly structured role system and strong class archetypes. The changes I want are more gameplay changes than anything.

    For example, I want minuet and gauss barrel gone because I think that there should be some ranged dps without cast bars at all. Another example, make sword oath more interesting so it's more than just a DoT. You get the idea.
    (0)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed.
    Just gotta say... the meta didn't change, in principle, from 1.0 to 2.0. 1.0 kicked Gladiators because they didn't have enough damage or health compared to Marauders. 1.2 kicked Paladins because they didn't have enough damage, enmity, or eHP over time compared to Warriors.
    (0)

  4. #44
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Just gotta say... the meta didn't change, in principle, from 1.0 to 2.0. 1.0 kicked Gladiators because they didn't have enough damage or health compared to Marauders. 1.2 kicked Paladins because they didn't have enough damage, enmity, or eHP over time compared to Warriors.
    Well to be fair, 1.23 kicked everything in favor of Warriors...except the occasional healer
    And the enmity system back then was broken as hell.
    (0)

  5. #45
    Player
    Archamgel's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Logan Grayborn
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by javid View Post

    HEALER:
    ast, whm, sch - roles that are forced to constantly heal, regen, cure negative status effects PRIMARILY. I want Healers that have much weaker heals or party takes higher dmg than the nominal HPS. I want more status effects during fights that require healer attention (esuna, adlo, etc). I actually want ast to lose its offensive buffs….no balance or arrow. I want offensive buffs left to the support roles.
    This would kill almost all of the fun of the healers. The fact that we can be hybrid with damage or do offensive buffs is part of that fun. If SE made a Sch heal and ONLY heal, then they would be giving Sch a big middle finger since we don't have as much throughput and HALF of our skills are damage. I like that the best way to mitigate damage is for us to contribute to the damage.

    That being said, I can get behind weakening our heals. (Even though a scary fraction of the community has trouble healing as it is.)
    (1)

  6. #46
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    honestly id like to see more leniency into the interdependancy of the trinity and thinner lines between the roles, but of course thats just me. Even for DPS self healing potential, or defense, just something less rigid than "owp both healers are dead lets wipe"

    could be anything simple like potions being worth their title, or being able to use phoenix downs in combat. Actually if anything yeah id like to see items like restoratives more powerful and actually useful for clutch situations.
    (0)
    Last edited by ADVSS; 01-30-2017 at 03:11 PM.

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