USG: The higher-level gear is very Final Fantasy in feel. Dragoons look like Kain Highwind from Final Fantasy IV for example. How do you carry that idea forward as you start raising the level cap?
NY: I'd like to thank you.
When you say that it feels like real Final Fantasy armor and it enhances that job, that's exactly what we're aiming for when we designed those. We do have more in store. I can't tell you much, but we're currently designing and developing the next set of artifact armor, which will expand on those designs. It's going to be even greater than what we have now.
It will feature a lot of the designs based on the original work from Mr. Amano. We can't tell you anymore, but that armor will be released very soon. It's really, really cool.
USG: Do you feel that's a chance for you to define what these jobs are in Final Fantasy as a whole? Do you get to carve out a new path for what a Dragoon or Black Mage looks like?
NY: That's a good question because we try to change a little bit and try something new with each design. However the art team can get a little nervous when having to change something. They ask, 'How far can we go?'
They understand that the fans expect certain things, but they want to try things themselves. What we've decided is that for PVP armor, we allow them to use their whole creativity and do things that are really original.
When it comes to PVE, we want them to respect what came before. So you have that basic silhouette that a staple of the Final Fantasy series and then we build off of that. Maybe keep that silhouette, but at something that's little bit Final Fantasy XIV to that while maintaining the original. Adding to that and seeing how the players react to that change. If the response is good, then may change it a little more for the next set of armor. Keeping the new and original along with the traditional.