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  1. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    What makes accuracy useless is every mob you fight is the same.

    You don't have slow mobs with mega solid defence but low ass evasion. You don't high incredibly agile mobs that have paper defence but are incredibly evasive either. As a result there's never anything to balance accuracy with. Works both ways because players don't have evasion stats or anything either.

    As for damage overall it's fairly static both incoming and outgoing. It's impossible for a tank to dodge a tank buster and take no damage. But it's also impossible for that tank buster to crit when it does hit the tank. There's no variance at all.

    1.23 Paladins had a nice skill called Aegis Boon. Guaranteed block of the next attack and converted damage taken into hp. Meant a paladin could take a 1000t swing and shrug it off almost entirely. Nothing like that exists now because the game revolves around that damage being unavoidable. It's kinda boring like that.

    You also had a huge variety in bosses. Chimera was incredibly tough and resilient to damage but low evasion. Garuda was pretty evasive and needed a higher degree of accuracy to hit. And then you had miser that was fairly squishy but had a large chunk of hp.

    All meant that stats had a bit more weight as well.
    Whm's for example weren't just a case of pile all your points into mind. Because sure it helped your cures and dps in cleric to put your points in mind. But also had vitality which directly increased enhancing magic which meant more powerful protects regens and stoneskins at the expense of weaker cures and lower dps.

    Plds also where more strength meant your blocks were stronger and took less damage. More dexterity meant you blocked faster and more often...

    Stats were a lot more interesting. Wish they'd built that up even more rather than dumb it down to hell. Currently most stats are meaningless. All that matters really is I Level. Any crit det or skill speed for example is largely irrelevant. Just getting the highest I level piece with the highest primary stat and you're good to go.. only time secondaries are even considered is when theres several options at the same ilevel.

    but most stats are completely useless. str mnd int pie all do nothing at all on a ninja. skill speed det parry all again absolute jokes. to much skill speed mostly the same. you could effective just have 2 stats on most jobs. Defence and power...
    (5)
    Last edited by Dzian; 12-31-2016 at 07:57 AM. Reason: Formatting

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