
Eh, you never know what the weapon will be. RDM is already confirmed as having a new weapon we never saw in a Final Fantasy before (rapier+familliar).I'm not a big fan of the idea that both new jobs will be using swords as their weapons. If they let Dark Knight have a scythe after Stormblood that'd shake things up a bit more, but idk if they even have any plans for that outside of Yoshi vaguely stating "mebee" in a interview once.
You cannot take anything for granted, change eventually swallows everything you may try to immortalize.



A sword + a floaty crystal in the off-hand. That's not very innovative. I'm excited to see how RDM actually plays but the weapon isn't really exciting.
I'd like to be able to see jobs that give us nunchucks, Merlwyb's dual weilded muskets (it says they're muskets on the wiki), whips, blitzballs, puppets, a proper gambler DPS, hand bombs, flutes, or brushes someday.
To be honest, I really hope that most of those never come to FF14 as weapons. The only one I'd like in your list are the whip and the double gun (and not even sure about this one since we already have the machinist). The others look like joke weapons and although they can be fun once in while (like yokai watch weapons), I wouldn't want a job based only on joke weapons.A sword + a floaty crystal in the off-hand. That's not very innovative. I'm excited to see how RDM actually plays but the weapon isn't really exciting.
I'd like to be able to see jobs that give us nunchucks, Merlwyb's dual weilded muskets (it says they're muskets on the wiki), whips, blitzballs, puppets, a proper gambler DPS, hand bombs, flutes, or brushes someday.



I was just listing off weapon types that have zero presence in the game so far that have been in the series before. Some of those have been Blue Mage specific (Quistis' whip, Relm's brush if you'd count her as BLU), other have been Gambler (Selphie's Nunchuk's, Wakka's blitzball). Gambler's always been kind of out there with the weapons it uses, I'd think that if FF XIV ever implemented it they'd do something new.The only one I'd like in your list are the whip and the double gun (and not even sure about this one since we already have the machinist). The others look like joke weapons and although they can be fun once in while (like yokai watch weapons), I wouldn't want a job based only on joke weapons.
We have 3 sword classes counting RDM too and Samurai is going to happen eventually even if it doesn't in Stormblood. So another gun class that obviously already exists wouldn't be that out there. There's also gunblades.
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