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  1. #31
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by dragonseth07 View Post
    Until we invent a way to reach and strangle your duty-mates through the internet, making things easy visually is a good thing.
    I agree with you for df content (like the new EX rouelette dungeons, 24 man raid, etc.) but the whole point of savage is to do something hard with a dedicated group of players. I fail to see how making everything easier and predictable for that content is an improvement.
    (0)

  2. #32
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I want to see more mechanics where pushing too much dps causes a wipe, while also causing a wipe if you don't do enough dps. I like working with dps based enrages. XD
    This is the worst! I love it.
    (0)
    "BAAAAAARD!" - 2018

  3. #33
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I want to see more mechanics where pushing too much dps causes a wipe, while also causing a wipe if you don't do enough dps. I like working with dps based enrages. XD
    It isn't a bad idea when content is current...but when people outgear content and are helping out lesser gear people it becomes a huge problem if pushing too much DPS becomes a wipe. I am reminded of balancing events in EQ1 where you had to keep stuff within X% of each other where X was generally between 3-5, it was fine when it was new but once we outgeared it we spent most of the time waiting around which isn't exactly engaging
    (0)

  4. #34
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Subucnimorning View Post
    It isn't a bad idea when content is current...but when people outgear content and are helping out lesser gear people it becomes a huge problem if pushing too much DPS becomes a wipe. I am reminded of balancing events in EQ1 where you had to keep stuff within X% of each other where X was generally between 3-5, it was fine when it was new but once we outgeared it we spent most of the time waiting around which isn't exactly engaging
    The way we could get round that is let's say you need i400 for the raid, have it item sync at 400 too. So you can't outgear it. That'd get round your issue.
    (0)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #35
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Atoli View Post
    Personally, I think that takes a lot of the fun out of it; since before you went blind into it and had to first figure out what everything did and now it's just "go here, stay where you are, this aoe will spread, look away, gather together" because in every single fight it is the same, lowering the difficulty significantly just through that :/
    I'll agree with that if the icons and markers are never seen before exclusive ones for that instance but when say a "stack" here icon like in Ravana is reused in the Vault and the player with the icon has to run away from everyone it seems silly. Another example is Concussion in Anti Tower, any healer can get rid of it, the player with the debuff does the same animation as seen in A5? I think it was but in that fight you can't esuna it despite it being the same debuff.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I just want to stop swatting at air or otherwise oversized hitboxes. I'm tired of bosses just feeling like cylindrical punching bags that just periodically damage a target or a target-facing area.
    I want them to at least feign some manner of intelligence, and/or have both a hitbox and level of impact befitting its aesthetics.
    (1)

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