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  1. #1
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    In a general sense I imagine that spell casting will see the most use when AoE damage is necessary while swordplay will be the primary method of dealing single target damage, although it would be nice to see some interesting interactions between the two. In FFXI there was a Magic Burst mechanic which involved casting a spell for high damage after a successful weaponskill combo was executed. Obviously it wouldn't have the same level of team interaction, but a similar mechanic could be self-contained within Red Mage.
    (1)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Blueyes View Post
    In a general sense I imagine that spell casting will see the most use when AoE damage is necessary while swordplay will be the primary method of dealing single target damage.
    This is what I'm hoping it turns out to be honestly, an emphasis on sword play for single target and magic for AoE, but I'm fairly certain it's going to completely revolve around magic for both combat types.
    (1)