Clearly we need to look no further than 8 Bit's RDM incarnation.
(That and this image fits the usual antics of this forum anyways <_<)
Clearly we need to look no further than 8 Bit's RDM incarnation.
(That and this image fits the usual antics of this forum anyways <_<)
Its going to be more street fighter / mortal kombat button smashing combo nonsense, X ABBB Y O XB to jump in, out, twirl around and pull flower petals out of your butt to unleash the killing blow.......was hoping red mages would actually be a mage, crazy right.

I've always loved the Red mage type characters in the series and I've recently found myself drawn more to melee/mage hybrid classes in games, so I'm super excited for RDM. Especially after seeing that video.
I'm looking forward to seeing more of how it'll actually play, though.

I'm loving the idea of the crystal attaching to the sword and making it a staff. Thank you to the person who created the thread explaining the holding the crystal and how it related to the lanterns in history.
My guess would be they will keep it simple, you'll perform your chains that will open up either magical AoE or a melee single damage attack. I'm curious though if the moves that close / create the gaps are part of the move sets or if they're their own actions.
If they are mixed in with the actions, that's less bloat, but less control. I wouldn't want a mob to target me at range and then I go in for my closer, only to have myself jump back to the AoE. I guess a good middle ground would be to split it. Ranged Skill > Ranged Skill (down a melee WS finisher) at that time it brings you in, so you can time your melee WS and jump back if you decide you need to move to the side. So connecting it between and after the spells.
Then I guess the biggest thing would be what do these moves actually do with the limitations we have in terms of combat to give it a wider range of "jack of all trades" feel. The design alone I like though, a lot.
Last edited by Leigaon; 12-27-2016 at 01:10 AM.
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