You take a traditionally hybrid class, and then show zero indications of it being a hybrid in the first trailer you release for it. Either you were horribly pressed for time, or you'd rather not point to it being a hybrid. Giving them the benefit of the doubt (competent and on time), it would seem the latter. Limited to three skills or not, it's what you're releasing—not just to the effect that "RDM is happening" (for which the single picture would have sufficed) but also how.
If they're giving the wrong impression here, that's on them. But they probably aren't. The ineffectiveness of feedback is only going to get worse by the day, so why shouldn't people speak up on the subject now, while potentially under-informed, than later, when looking at something concrete (and thereby unchangeable)?
The impression I get of RDM, in regards to XIV, is that the hybrid element will be expressed in combining ranged and melee abilities, as opposed to combining white and black magic. So in that sense the hybrid archetype of the Job would be retained. I expect it to get at least one (self)-heal though.
They won't. Pure DPS. A hybrid job would not work in FFXIV, Yoshi P stated this in an interview. The absolute most i expect to see is that they can cross class with THM/CNJ and get swiftcast/raise/cleric stance/cure. If they're an int job like we suspect, cleric stance will work backwards and turn it into MND, thus empowering cure. At most i'd expect them to be a last effort emergency healer.
They played on the words used to describe RDM to bend it to fit the game. "They use both white and black magic" turned into "They use both white and black magic...fused together". Lest we not forget that white magic in this game is not all restorative spells.
Last edited by Averax; 12-28-2016 at 08:12 AM.



Then you may as well start getting pissed right now. The interview that just came out today quoted Yoshi stating they are "Pure DPS." So, they will not have support healing abilities.
Since they were listed as primarily Ranged DPS in the slide, with a sub explanation of melee/ranged hybrid, I am fairly confident that they'll get a handful of support type abilities like the BRD/MCH. At the very least similar to NIN's ratio of dps to support abilities. (I am in no way saying they'll have the same function as NIN abilities, just comparing the relative focus on support.) That said, I too don't see any healing abilities being added, except maybe like a mantra or second wind. A melee range aoe Phalanx ability (e.g. 20% damage reduced for 15s for all party members within 15y of the target enemy) would be more likely.
My guess for support abilities: debuff to magic and/or slashing, phalanx, speed buff, slow, silence, stun, heavy, tp/mp regen.




They might get their own cure spell, or be able to cross cure/physick, but that will be about it. Nothing that would allow them to keep a party up, and DPS pushers will not want to use up a gcd on a weak heal. I'd imagine they will get something though so they can survive solo battles.
I wanted a healing RDM as well, but have accepted this is the path they chose. It is DPS, and RDM versatility will have to pertain to this role. It really is the best way to get the most out of what FFXIV can give RDM. I'm confident it will still get support spells that can be labeled as white magic such as haste, phalanx, refresh, and perhaps even their own raise/resurrection ability. But there is no doubt that the job is geared around rapid chainspell casts mixed with melee combat to optimize damage.
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