Blitzball would just wind up being unused content, and the developer resources mis-spent on it should be used to greater effect elsewhere. No thanks, we don't need the 4th iteration of "played for the first week, ignored forever after" content.


Blitzball would just wind up being unused content, and the developer resources mis-spent on it should be used to greater effect elsewhere. No thanks, we don't need the 4th iteration of "played for the first week, ignored forever after" content.


I wouldn't consider it wasted. I think we need more varied content like this, rather than the grind grind grind of tomestones all the time. A gold saucer revamp is needed though, but the only way it'd get used is if it offered the best possible gear. I don't envy SE's position trying to make the gold saucer work.
I disagree. However what they could do (which they could also add to Chocobo Racing/Lords of Verminion) is if after x amount of time in the queue, it starts populating with NPCs. So after a while you're at least GUARANTEED a pop. Even if it's with AI.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.


Chocobo Racing actually already does this, and has since its launch.


White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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