It's not too far fetched, it's part of their spells
http://finalfantasy.wikia.com/wiki/R...al_Fantasy_III)
http://finalfantasy.wikia.com/wiki/R...inal_Fantasy_V)
Forbidden game
http://finalfantasy.wikia.com/wiki/Red_Mage_(Final_Fantasy_XI)


It's not too far fetched, it's part of their spells
http://finalfantasy.wikia.com/wiki/R...al_Fantasy_III)
http://finalfantasy.wikia.com/wiki/R...inal_Fantasy_V)
Forbidden game
http://finalfantasy.wikia.com/wiki/Red_Mage_(Final_Fantasy_XI)



Yes, but its a MMO. Raise is exclusively for healers (besides SMN only because of Arcanist). I won't even count FFXI, I can hardly see balance in that game.It's not too far fetched, it's part of their spells
http://finalfantasy.wikia.com/wiki/R...al_Fantasy_III)
http://finalfantasy.wikia.com/wiki/R...inal_Fantasy_V)
Forbidden game
"Raise is exclusively for healers," he says, before immediately naming the job that proves him wrong on that point.
I don't know if you've ever played a Final Fantasy game before, but Red Mage is all about physical offense, black magic, and white magic. They're not just a stabby Rapier job with a fancy outfit.


Pretty much, that's literally their entire gimmick through the series too using low tier magic spells and iirc they don't learn either -aga or aja spells depending on the game.
You can't just dismiss it because you don't like it FFXI is a MMO with raise present in the Red Mage's spell list, lol. Balanced or not



Yes, I know what I said but when i say only SMN due to Arcanist SE has already said it was a mistake making them both together due to levels and making changes to skills which would affect both classes so they wouldn't go that route again. Also I have played FF actually... all of them at that. Yes, I know RDM has the skill Raise in the series but that doesn't mean they have to give them that skill when you are trying to make balance in a MMO especially when Raise in XIV is actually a high level spell which not many have access to unless you are very good when it comes to conjurey. (conjurer).
I'm pretty sure RDM isn't all that great at magic due to being able to use black magic and white magic. If we follow that philosophy of RDM having White Magic and Black Magic it won't have access to high level magic spells why do you think they have the title "Jack of all Trades, Master of None". You can give FFXI all you want but people who even played that game knows its unbalanced and they didn't even try. They just got jobs and implemented without thinking.
Also don't be surprised RDM isn't the RDM you know I mean just look at Dark Knight. They are suppose to have a skill where they sacrifice HP but do they have it? No they don't. So just because a job from previous games had a skill doesn't mean they WILL have it in XIV.
Last edited by Remus; 12-21-2016 at 09:23 PM.


I'm pretty curious about Red Mage now in this game, every job has unique skills unless you cross class them so does that mean potentially a Red Mage can use/learn Fire II when it levels? JP fan fest can't come soon enough... assuming we get job reveals + info on them
but...I suppose this could be a chance for a job to have the -ara -aga and -aja spells in the English localization to differentiate its skill set from other jobs?![]()


Actually, since JP population use Duty Finder in a very different mindset, I'd say thay can probably clear some of creator in pick up right now. And they probably wastly overgear Gordias and Midas to require far less coordination.
Which is stupid. Considering even CNJ can't raise in battle before lvl 28, they could have easily given Resurrection as the first SCH skill without any issue on the long run. I think it was done on purpose to have at least one job that can raise the healers. And raising is neither "high level" nor restricted to "conjuring".Yes, I know what I said but when i say only SMN due to Arcanist SE has already said it was a mistake making them both together due to levels and making changes to skills which would affect both classes so they wouldn't go that route again. Also I have played FF actually... all of them at that. Yes, I know RDM has the skill Raise in the series but that doesn't mean they have to give them that skill when you are trying to make balance in a MMO especially when Raise in XIV is actually a high level spell which not many have access to unless you are very good when it comes to white magic (conjurer).
Last edited by Reynhart; 12-21-2016 at 09:30 PM.



My mistake, meant conjurey but even though I still don't see them giving a DPS (If its a DPS?) Raise purposely. Also too be honest I see RDM in this game more likely more along the line of Spell Fencer. Can you imagine a class with melee attacks then in between have cast times? It might just be me but that just would seem weird.
Last edited by Remus; 12-21-2016 at 09:33 PM.
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