Wow didn't introduce a jump potion until 5 expansions in, SE are already introducing one. If it's to combat turning off new players this early it makes me think the game may not be doing so well in the first place to attract new players.If new players don't use it, it defeats the very purpose of introducing it in the first place. The whole point is to deal with an issue that is turning off new players, the length of questing they have to go through to get to end game. Frankly to really suit its purpose all new players with access to Stormblood should get the potions with their expansion pack purchase.
it hasn't anything to do with the quality of the game in this case, simply the progression path of story and gating of systems.
FFXIV is EXTREMELY story centric so every new feature or unlock is done via quests, usually the main one. The only way you unlock most dungeons is by doing the main story quests.
The problem here is that even if you power level to max level, you still have to go back and do every.single.quest in the main story, as well as class quests to unlock things.
Secondarily is the fact that you can play all classes on the same character; meaning once you exhaust quests, you're stuck with 1-2 very repetitive processes to level, that in some cases is worse than alt-ing in wow.


Something tells me that's the case.
The one thing that has been turning off a lot of my friends from playing FFXIV is the very slow combat at the start and the fetch quests and filler quests leading up to level 50.
One of my friends managed to get to lvl 50 and after doing CM and Prae quit after a really horrible experience.
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