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  1. #661
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I hope they plan to give something to the players for the hard work we busted our arses for to be the players we already are in the community and among the servers we're on. It's not enough that we grind job after job after job after job and reap the benefits for our own work; but to hand players a silver platter with everything they need to 'catch up', just makes it look like Pay 2 Win could become a thing soon enough. Next thing you know, you'll be able to buy gil from mogstation.

    Need that new i450 armor? Mog station Micro transaction.
    Need to level all jobs? Micro transactions
    Need to cap that chocobo? well, no, you'll be grinding that from level 1. OH... okay.
    (2)
    Last edited by Elkanah; 12-18-2016 at 04:41 PM.

  2. #662
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Oh, and before anyone starts complaining and saying "well, why would they buy accounts?"
    The simple answer: because people are stupid if it wasn't obvious.
    (2)

  3. 12-18-2016 04:08 PM
    Reason
    Removing P2W definition debate, because it quite frankly isn't important. Don't want it being drug up again later, just to cy

  4. #663
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,724
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Without context, this kind of definition for P2W can get turned on its head pretty quickly. For example, someone who bought Heavensward and leveled their crafters through a massive grind of items compared to someone come 3.3 who had Moogles doling out a million EXP a day for less than twenty minutes of "work."
    The crafting example is the way things should work. Leveling should get easier over time. If you got your crafters to cap right away you probably had an opportunity to make money crafting things, like new glamour sets. If you level a crafter to cap now, most of those glamour sets are worthless because they drop in PotD, therefore leveling a crafter now is not worth as much as it used to be, so it should be easier.
    (0)

  5. #664
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elkanah View Post
    This just makes the matter worse. Prepare for a lot of backlash from the current players and from the community with black lists filled upacross all servers. If you're not willing to take the time to understand the job from the ground up and level like everybody else does, let alone the story, your argument is invalid. You're just waiting for backlash to happen. This isn't China, where the time they have is the same or relevant as ours. Or would you rather pay your sub by the hour? Cause that's pretty much what they do there. Le'ts also NOT forget that wages don't work the same way as they do in North America. People also don't have the kind of time North america or Japan might have when it comes to sitting down and playing games. Japan plays more mobile games, but that's besides the point. The point is, you bring in new players > they get the boost > they play the game > and they leave. The only real winner in this conversation is square enix greed system of double purchases.
    I leveled Dragoon from 34 to 52 in a single day. I had Dark Knight at 60 before unlocking any of its post 50 abilities or even Provoke. Warrior is just about to reach 50 and I've taken it into leveling roulette only a handful of times. Ninja's not too far behind and I've already mapped out my rotation. How? I read the tooltips and google guides.

    http://dtguilds.enjin.com/shastasninguide - Ninja guide
    https://www.youtube.com/watch?v=rT5wusB0c_o&t=189s - Dragoon guide
    https://www.youtube.com/watch?v=YBLwdaSaRE0&t=886s - Dark Knight guide

    All three are what I used to have a better understanding of my jobs. I don't even have Ninja at 60 and am already preparing for how I might play it in Savage. All of this information is readily available. In fact, you wouldn't know it otherwise since the game often does a piss poor job teaching you a proper rotation. You'll never know the optimal way to weave in Dragoon cooldowns or that Dark Knight should spend a good portion of raids without Grit on. Playing the job from the job up doesn't offer any more experience than reading/watching the aforementioned guides and putting into practice what they recommend. It took me less than two weeks to get the hang of Dark Knight's MP management, when to Provoke and essentially how to properly tank. And yes, it was my first tank, ever. Now I am certainly not saying any of this to brag. I'm far from an elite player. But it all merely goes to show how easy it is to have a decent grasp of each job's fundamentals. Someone who skips yet still genuinely wants to learn their selected job will ask for advice or use the very same guides I did.

    If you blacklist someone because they used a skip potion, you forfeit all rights to whine about elitism from the hardcore community. You've become them.
    (7)

  6. #665
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    Right, but YOU are INVESTING. There is a difference for players who TAKE the time to INVEST in it, and players who plan to just play > hit the levels > feel like they reached the end "CONGRATS! I BEAT THE GAME" -- and f off from there. I didn't push the black list on elitism, merely that players who decide not to invest that proper time to learn but STILL complain, and continue NOT to listen to the players giving feedback (there still is a lot of this I pay my whole $12 dollars bull). People don't understand you CAN kick players BECAUSE that counts as not abiding to the players also investing THEIR time along with that player, to do content. That's the issue. IF you want to learn and are trying, nobody is going to care, because you're TRYING. But if you're not, and continue to play the way you do, ignoring anything and everyone? Expect it to happen.
    (1)
    Last edited by Elkanah; 12-18-2016 at 04:37 PM.

  7. #666
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    All three are what I used to have a better understanding of my jobs. I don't even have Ninja at 60 and am already preparing for how I might play it in Savage.
    This argument does NOT apply to you. This applies to the people who decide to level the job, screw themselves in the foot, and not take advice from players to really help you. You are a player who is trying to understand, and by letting people know this? Cool. You are the player everyone absolutely loves, because you are striving to be a better player. NOBODY will bat an eye, because they WANT players like you.People already feel invested in you ON THAT RUN. You're not complaining about the reasons you're dying and "I SHOULD PLAY HOW I WANT. YOURE NOT MY REAL DAD". You're doing the best you can to be a better player. Does that make sense?
    (2)
    Last edited by Elkanah; 12-18-2016 at 04:30 PM.

  8. #667
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Imoen View Post
    Whoa what? LOL you are funny... OOOK man, If you want to support this... Great. I'm not going to stop you. That isn't why I commented on this. Just for the record though, no matter the context... it IS p2w. It doesn't require you to believe it or not. It gives one player an advantage over another for real world cash.. that starts at the same time. You do what you gotta do. You are not going to convince me otherwise.
    If that is your definition of pay to win, then we have had it since retainers existed. They provide an advantage for real world cash after all. Therefore, XIV is only continuing a trend which already existed. Unfortunately, just because you've decided something is pay to win doesn't make it so. A potion user gains no advantage over, say, me. Oh, they're level 60 with some lore gear? Okay. I have better gear, more money and will reach Stormblood's endgame just as fast, if not faster depending on how we opt to progress. Their advantage is only towards a new player, and it's entirely finite. Not to mention, people disinterested in the story will skip through everything anyway, thus speeding ahead. Another point to keep in mind, these potions may be bundled with the expansion itself-- making this a choice between wanting to experience the game as a whole or just skip to endgame.

    Quote Originally Posted by Fawkes View Post
    The crafting example is the way things should work. Leveling should get easier over time. If you got your crafters to cap right away you probably had an opportunity to make money crafting things, like new glamour sets. If you level a crafter to cap now, most of those glamour sets are worthless because they drop in PotD, therefore leveling a crafter now is not worth as much as it used to be, so it should be easier.
    Aye. But it nonetheless contradicts people whining about all the "blood, sweat and tears" they put into grinding when another play can come along six months later and do the same thing faster. You cannot make the argument those EXP gains are fine while simultaneously complaining people who skip won't have to do all the hard work you did because it's inherently contradictory. They won't have to do the same work you did. Case in point, I only bothered with my Anima after the 210 nerf.
    (6)
    Last edited by Bourne_Endeavor; 12-18-2016 at 04:46 PM.

  9. #668
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elkanah View Post
    snip
    My point was bad players will be bad. A jump potion will change nothing because people who simply don't care to learn are never going to. Duty Finder is filled with lazy, awful players who couldn't be arsed to learn even the basics of their job. They had to complete all the MSQ and possibly all job quests associated with their job and it accomplished nothing. A person who skips the aforementioned MSQ isn't an inherently bad, and shouldn't be judged on the basis they didn't like the story and opted to skip it. The point I was illustrating is anyone can learn how to play at any time. You do not need to have completed the MSQ nor read any of the quests to become a good player. You just have to have a willingness to improve and practice. That mindset is not exclusive to the MSQ.
    (8)

  10. 12-18-2016 04:45 PM
    Reason
    Removing P2W definition debate, because it quite frankly isn't important. Don't want it being drug up again later.

  11. #669
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    My point was bad players will be bad. A jump potion will change nothing because people who simply don't care to learn are never going to. Duty Finder is filled with lazy, awful players who couldn't be arsed to learn even the basics of their job. They had to complete all the MSQ and possibly all job quests associated with their job and it accomplished nothing. A person who skips the aforementioned MSQ isn't an inherently bad, and shouldn't be judged on the basis they didn't like the story and opted to skip it. The point I was illustrating is anyone can learn how to play at any time. You do not need to have completed the MSQ nor read any of the quests to become a good player. You just have to have a willingness to improve and practice. That mindset is not exclusive to the MSQ.
    What's the point in a Final Fantasy game title or playing a Final Fantasy game that is ALL ABOUT story? Final Fantasy has always focused on the story. Granted, all the content for PvE is endgame or ground content with nothing to show for it in the middle, and I do get it that players will be lazy, if you don't take the time to invest, or willing to want to play and enjoy a story based mmo that's heavily wrapped in lore, you'd be better off playing a sports game. You'll still meet the end goal, but you don't need to worry about it, as you can skip everything to your hearts content and get to the superbowl in madden without worries.

    Yes, I understand these are two totally different subjects in MSQ and Endgame. What happens when those QQers get their max level, and still complain that the content is too hard? They rage quit because THIS CONTENT IS TOO HARD I DONT WANT TO PLAY ANYMORE! THIS ISNT LIKE CALL OF DUTY! Q_Q -- and they leave. End of the day, squeenix gets the money, and nothing changes about the player base. The players don't win, and it just makes this all the more likely to turn around and make a joke or be the brunt of the community joke standards. It starts with DRGs on the floor, and ends with new players who buy jump pots on a barely 3 years young mmo rpg.
    (3)
    Last edited by Elkanah; 12-18-2016 at 04:56 PM.

  12. #670
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Yoshi already stated in his Famitsu article that he doesn't like to level or have the time to level. YES, he's the dev lead. I get it, he's busy. But the way he put it, made it seem like he doesn't like progression on leveling. But he'll continue to bring the level UP and INCREASE, but complain about it? CAP YOUR GAME IF YOU FEEL THAT STRONGLY ABOUT IT. He can fix it, hes the dev producer. But he chooses to make this a progressive leveling system and raising the cap, rather than focusing on the content itself. I want to throw XI out in so many ways, but I know how everyone hates hearing praise about the progress system. So I won't throw it out lol.
    (3)

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