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  1. #1
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    Wolf_Heartnet's Avatar
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    Quote Originally Posted by Fyce View Post
    Read the opening post, please.
    There's data to be found in it which demonstrate that the fraction of new players buying a jumping potion out of the gate is actually tiny. Besides, this data also shows that the majority of players buying said potions have either already some experience in the MMORPG genre, play the game 'til level ~30 before buying, or only buy to play with someone in particular.
    Also, keep in mind that these numbers are from the chinese and korean versions. In China and Korea, these services are extremely common (again, already stated in the OP). The EU and NA market for these is smaller. People tends to buy less of that stuff.

    So, no, the DF will not change according to these numbers.

    And whatever the case, even if new people were to buy jumping potions, it would only be a matter of time for them to learn how to be better at the game and perform to an "average level". So even then, the issue would only be temporary.

    Really, this isn't as big of an issue as people think it is. Compared to the benefit of having more player "jump" into the game (pun intended), this issue is almost completly irrelevant because the benefit counterpart is huge.
    And, who knows, some of these jumping potions buyers might become the next ones to get some world first clears on 8man raids.
    I read the opening post. That data is no good. I explained my thoughts on it here.http://forum.square-enix.com/ffxiv/t...11#post3964511
    (1)

  2. #2
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    Quote Originally Posted by Wolf_Heartnet View Post
    I read the opening post. That data is no good. I explained my thoughts on it here.http://forum.square-enix.com/ffxiv/t...11#post3964511
    I already saw your post, and it's nonsense. You didn't understand the numbers and what they mean at all. Or you simply didn't want to understand... doesn't matter.
    The tl;dr version is: not a lot of players will buy these potions, and these players are usually already experienced (would it be because they are MMORPG veterans, coached by friends or even returning players). Translated to answer you in a way you will understand: you won't see a lot of very inexperienced players in your roulettes because of these potions.

    Also, you've yet to answer about the fact that the benefit of getting new players to stick with the game completly crushes your concern, and that these joining players would get better overtime, meaning that this "issue" will solve itself in something like a month.
    (4)

  3. #3
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    Austherus's Avatar
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    Quote Originally Posted by Fyce View Post
    not a lot of players will buy these potions, and these players are usually already experienced (would it be because they are MMORPG veterans, coached by friends or even returning players).
    27-29% of the player base is not a lot?
    (0)

  4. #4
    Player
    Wolf_Heartnet's Avatar
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    Quote Originally Posted by Fyce View Post
    I already saw your post, and it's nonsense. You didn't understand the numbers and what they mean at all. Or you simply didn't want to understand... doesn't matter.
    The tl;dr version is: not a lot of players will buy these potions, and these players are usually already experienced (would it be because they are MMORPG veterans, coached by friends or even returning players). Translated to answer you in a way you will understand: you won't see a lot of very inexperienced players in your roulettes because of these potions.

    Also, you've yet to answer about the fact that the benefit of getting new players to stick with the game completly crushes your concern, and that these joining players would get better overtime, meaning that this "issue" will solve itself in something like a month.
    Your response is nonsense then. You refuse to acknowledge a legitimate argument and dismiss as nonsense simply because you disagree.

    Not alot of players will buy it? 27-29% is a pretty large amount. Doesn't seem like you understand the numbers and what they mean at all.

    players are experienced? Experience outside of xiv doesn't amount to much. It's like being a pro overwatch player then going to xiv expecting to be a pro at the game just because ur a pro at overwatch. People have different learning curves and the learning curves can differ from game to game for each individual.

    You don't know how it'll affect roulette's. You just think you know and you don't.

    Better over time does not crush an argument. There will always be playing coming in and out of the game. Meaning it won't solve itself.
    (1)

  5. #5
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    Quote Originally Posted by Wolf_Heartnet View Post
    Not alot of players will buy it? 27-29% is a pretty large amount. Doesn't seem like you understand the numbers and what they mean at all.
    Quote Originally Posted by Austherus View Post
    27-29% of the player base is not a lot?
    You both have to improve your reading skills.

    This "27-29% players" is only for:
    - New players coming to FFXIV, not the entire player base...
    - The Job Jumping potion, not the story one.
    - Includes all types of players, would they be MMORPG veterans, coached/helped by friends and, your favorite, the complete newbie.

    If you didn't just read the big red bolded words, you'd have been able to read this: "There were about 20-21% percent of those who purchased story jump potions along with the above conditions. From those who have purchased the job jumping potions, it looks like there is a good amount of players who want to experience the main scenario themselves."

    For newbies to bother you in DF, they have to buy both potions. The number you're shoving me in the face like the messia is not that. The number of players buying both potions statistically have to be lower than 20-21%.

    Considering these potions are more popular in China and Korea, we should expect at least a slight drop for NA/EU market.
    And yes, Wolf_Heartnet, experience means a lot. For example, a WoW veteran who wants to come to FFXIV will naturally be way more skillful than a total newbie, and will get "decent" at the game in a very short amount of time. These players are included in this "20-21%", and it does matter.
    And what I said about "crushing your argument" is that getting new players is way more valuable than the downside of getting a few newbies in dungeons. (Stop misreading things, please.)

    I hope you get why I dismiss your argument completly. I base mine on facts, while you base yours on assumptions and even misread stuff. I also base my argument off other precedents, like what happened in WoW (a lot of people like you, thinking it's the end of the world because newbs would swarm their dungeons, while it didn't happen at all).

    So yeah, maybe I don't know exactly the exact number and exact skill level of the people you'll meet in DF after these items show up in the shop...
    But what I do know for certain, is that you're overreacting way too much and are blowing everything out of proportion.

    When we say "DF won't change", it means "it'll barely be noticable at most".
    (9)
    Last edited by Fyce; 12-18-2016 at 01:07 PM.

  6. #6
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    Quote Originally Posted by Fyce View Post
    You both have to improve your reading skills.

    This "27-29% players" is only for:
    - New players coming to FFXIV, not the entire player base...
    - The Job Jumping potion, not the story one.
    - Includes all types of players, would they be MMORPG veterans, coached/helped by friends and, your favorite, the complete newbie.

    If you didn't just read the big red bolded words, you'd have been able to read this: "There were about 20-21% percent of those who purchased story jump potions along with the above conditions. From those who have purchased the job jumping potions, it looks like there is a good amount of players who want to experience the main scenario themselves."

    Considering these potions are more popular in China and Korea, we should expect at least a slight drop for NA/EU market.
    And yes, Wolf_Heartnet, experience means a lot. For example, a WoW veteran who wants to come to FFXIV will naturally be way more skillful than a total newbie, and will get "decent" at the game in a very short amount of time. These players are included in this "20-21%", and it does matter.
    And what I said about "crushing your argument" is that getting new players is way more valuable than the downside of getting a few newbies in dungeons. (Stop misreading things, please.)

    I hope you get why I dismiss your argument completly. I base mine on facts, while you base yours on assumptions and even misread stuff. I also base mu argument off other precedents, like what happened in WoW (a lot of people like you, thinking it's the end of the world because newbs would swarm their dungeons, while it didn't happen at all).

    So yeah, maybe I don't know exactly the exact number and exact skill level of the people you'll meet in DF after these items show up in the shop...
    But what I do know for certain, is that you're overreacting way too much and are blowing everything out of proportion.

    When we say "DF won't change", it means "it'll barely be noticable at most".
    You need to improve yours it seems. I never said the entire playerbase. You just assumed that. Just like everything else in your arguments.

    And no, experience doesn't mean much for the reasons i've already said. Keep in mind i never said it didn't matter at all. I just said that it mattered little because the games they played previously wasn't an exact copy of xiv. You lack the ability to understand that learning curves differ from game to game.

    True. Getting new players is valuable to keep an mmo alive and if you actually read the post I linked earlier, you would know that i mentioned there were ways to improve the new player experience without giving them jump potions.


    And it seems like you don't understand your own arguments. As mentioned in the previous post you base your argument/opinion on assumptions. The fact that you tell us to improve our reading skills by ASSUMING that I meant the ENTIRE playerbase proves this. Then on top of that, you ASSUME we think its the end of the world when all I am saying is that people have legitimate concerns. You blow things out of proportion and don't actually try to understand other peoples arguments because all you care for is your own it seems.

    So yeah, you tell us that we blow things out of proportion? You need only look at your own post to see that the only one doing so is you.

    And no, when you said "DF won't change" you are making a statement that it won't change at all. If you have any other meaning on it then u HAVE to elaborate or people won't understand what your talking about. Edit: Otherwise we would be ASSUMING.

    Like it already has been said, you don't know. Don't pretend to know.
    (1)
    Last edited by Wolf_Heartnet; 12-18-2016 at 01:24 PM. Reason: fix sayd to said

  7. #7
    Player
    Austherus's Avatar
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    Quote Originally Posted by Fyce View Post
    You both have to improve your reading skills.

    This "27-29% players" is only for:
    - New players coming to FFXIV, not the entire player base...
    - The Job Jumping potion, not the story one.
    - Includes all types of players, would they be MMORPG veterans, coached/helped by friends and, your favorite, the complete newbie.
    I understand my mistake now. 27-29% is still a huge number of players, considering that everyone else who joins the game after the potions are added will be part of that statistic. The story potion buyers sound much smaller, but far from tiny.
    (2)
    Last edited by Austherus; 12-19-2016 at 03:47 AM. Reason: Reasoning flaws