I use a controller and have 3 hotbars. It sucked at first, but you do get used to it eventually. There's also that new Y hotbar they released, but it wasn't my cup of tea. *hands over a tissue* Dry those tears, you will still be awesome. >: )
But, I think Meeka19 is correct. Don't ask me where I read this, but I believe the devs mentioned they were going to add more traits instead of abilities this time around.
Much obliged! Three hotbars already? 0.0 mmmm more traits would be nice! I do imagine you have to work on a 4th hotbar *huggles* I had to be creative at some point cos for example when im on mnk, I have blood for blood plus Internal Release fused in one button! OmOI use a controller and have 3 hotbars. It sucked at first, but you do get used to it eventually. There's also that new Y hotbar they released, but it wasn't my cup of tea. *hands over a tissue* Dry those tears, you will still be awesome. >: )
But, I think Meeka19 is correct. Don't ask me where I read this, but I believe the devs mentioned they were going to add more traits instead of abilities this time around.
With the W cross hotbar, you can have 6 bars at once without any hotswap (which takes much less than a GCD either way).
48 skills at your fingertips, and more just a button tap away isn't extremely hard to work with.
Last edited by Canadane; 12-18-2016 at 09:54 AM.
http://king.canadane.com
Even if I recently unsubbed from the game, this is definitely the one and only detail that interests me from the possible expansion (I'm not even bothered of the new jobs: they'll most likely be copy cats of what we already have, unless they'll surprise me).
If it's interesting enough I'll definitely check it out again when the expansion hits again...if not I'll just stay away.
PS: And no speed is fine.
We action combat now? Gotta manually aim Jump, woo!
I thought this was a bit ironic. At one point during the fan fest it looked like he was going to talk about addressing hotbar bloat, but then he goes and says, "we're going to take those useless actions that people don't put on their hotbar and make them useful" which... just adds to the bloat.Bit disappointed that none of their changes so far appear to be doing anything to address hotbar bloat. I know people look upon WoW's massive class prune as a deterioration of class identity, but I feel like with all the cross-class skill nonsense and 5 extra abilities in HW, that the space for buttons right now is just "too $&@%ed high!".
A combat overhaul is good news for me. Something needs to be done so healing and damage numbers don't get too inflated. It would be nice also if the classes felt epic, I hope there will be rework on the class fantasy too.
it's been a while so i don't remember it exactly but from the fanfest it was along the lines of.
additional abilities system is being replaced by role abilities. The one they used as an example is provoke for tanks.
So basically instead of unlocking skills from other classes and assigning them cross-class. Each role will now have a specific role-shared skill pool
he said heavensward skills like enochian and blood of the dragon created a huge gap between the highly skilled and more casual players. So they are altering them and adding UI elements to make them easier to use effectively
and he said they will be pruning unused abilities, giving a few examples, which will also include removing the "role abilities" from the original classes
and they just hinted at things like making it run more fluid and smoothly in general
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