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  1. #11
    Player
    Join Date
    Oct 2014
    Posts
    284
    Quote Originally Posted by Canadane View Post
    I use five.
    Seven if in PvP!
    On PC I think it's manageable,, but if you play on the ps4 pro with a controller: it's a lot of swapping!! *cries*
    (1)

  2. #12
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Madepossible View Post
    On PC I think it's manageable,, but if you play on the ps4 pro with a controller: it's a lot of swapping!! *cries*
    I use a controller and have 3 hotbars. It sucked at first, but you do get used to it eventually. There's also that new Y hotbar they released, but it wasn't my cup of tea. *hands over a tissue* Dry those tears, you will still be awesome. >: )

    But, I think Meeka19 is correct. Don't ask me where I read this, but I believe the devs mentioned they were going to add more traits instead of abilities this time around.
    (4)

  3. #13
    Player
    Join Date
    Oct 2014
    Posts
    284
    Quote Originally Posted by AnaviAnael View Post
    I use a controller and have 3 hotbars. It sucked at first, but you do get used to it eventually. There's also that new Y hotbar they released, but it wasn't my cup of tea. *hands over a tissue* Dry those tears, you will still be awesome. >: )

    But, I think Meeka19 is correct. Don't ask me where I read this, but I believe the devs mentioned they were going to add more traits instead of abilities this time around.
    Much obliged! Three hotbars already? 0.0 mmmm more traits would be nice! I do imagine you have to work on a 4th hotbar *huggles* I had to be creative at some point cos for example when im on mnk, I have blood for blood plus Internal Release fused in one button! OmO
    (1)

  4. #14
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,501
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Madepossible View Post
    On PC I think it's manageable,, but if you play on the ps4 pro with a controller: it's a lot of swapping!! *cries*

    With the W cross hotbar, you can have 6 bars at once without any hotswap (which takes much less than a GCD either way).
    48 skills at your fingertips, and more just a button tap away isn't extremely hard to work with.
    (1)
    Last edited by Canadane; 12-18-2016 at 09:54 AM.

    http://king.canadane.com

  5. #15
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Madepossible View Post
    Rip my two hotbar skills on two rows, can't avoid having a third row now x)
    7 hot bars, 8 for PvP, all of which are frequently used. I play on controller too.
    (1)

  6. #16
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Even if I recently unsubbed from the game, this is definitely the one and only detail that interests me from the possible expansion (I'm not even bothered of the new jobs: they'll most likely be copy cats of what we already have, unless they'll surprise me).
    If it's interesting enough I'll definitely check it out again when the expansion hits again...if not I'll just stay away.

    PS: And no speed is fine.
    (0)

  7. #17
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    We action combat now? Gotta manually aim Jump, woo!
    (0)

  8. #18
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Bit disappointed that none of their changes so far appear to be doing anything to address hotbar bloat. I know people look upon WoW's massive class prune as a deterioration of class identity, but I feel like with all the cross-class skill nonsense and 5 extra abilities in HW, that the space for buttons right now is just "too $&@%ed high!".
    I thought this was a bit ironic. At one point during the fan fest it looked like he was going to talk about addressing hotbar bloat, but then he goes and says, "we're going to take those useless actions that people don't put on their hotbar and make them useful" which... just adds to the bloat.
    (2)

  9. #19
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    A combat overhaul is good news for me. Something needs to be done so healing and damage numbers don't get too inflated. It would be nice also if the classes felt epic, I hope there will be rework on the class fantasy too .
    (1)

  10. #20
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    it's been a while so i don't remember it exactly but from the fanfest it was along the lines of.

    additional abilities system is being replaced by role abilities. The one they used as an example is provoke for tanks.
    So basically instead of unlocking skills from other classes and assigning them cross-class. Each role will now have a specific role-shared skill pool

    he said heavensward skills like enochian and blood of the dragon created a huge gap between the highly skilled and more casual players. So they are altering them and adding UI elements to make them easier to use effectively

    and he said they will be pruning unused abilities, giving a few examples, which will also include removing the "role abilities" from the original classes

    and they just hinted at things like making it run more fluid and smoothly in general
    (0)

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