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  1. #131
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Arumat_Thanatos View Post
    Certainly against.

    [Snip]

    Full reply here (text limits): http://pasted.co/4cb97023
    You can get past the text limits by editing your post.
    (1)

  2. #132
    Player
    Sethala's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    15
    Character
    Sethala Lacuva
    World
    Hyperion
    Main Class
    Lancer Lv 60
    While I'm hesitant to embrace the idea of these potions, I think a lot of my initial fears are kneejerk reactions and not really anything that has a lot of basis behind it.

    However, I do object to one thing, and that is flagging dungeons as "cleared". I would much rather see them flag as "unlocked" instead, and have roulettes change to let you enter the roulette without clearing every single dungeon as long as they're unlocked. That would let the new jumped players enter the roulettes, while still letting the clear bonus apply (as those players have not, in fact, cleared the dungeon!)
    (6)

  3. #133
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,357
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I'm okay with it. Doesn't affect me whatsoever. Might even use it on my alt.
    (3)

  4. #134
    Player
    pinder2009's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    82
    Character
    Jess Ok
    World
    Leviathan
    Main Class
    Archer Lv 60
    Its a good idea and they've obviously thought long and hard about this. Even if they don't change anything from how its implemented in Korea and China it would still be good for NA and Europe. Offer both the story skip and the job jump potions and let people choose which one they want. And since the job jump potions don't take you straight to the level cap you're still going to be spending 10 levels learning how to play. For those that don't know getting from 50->60 takes more exp than going from 1->50 (almost 3x as much) so its a pretty significant amount of time to be learning the job.
    (3)

  5. #135
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    I am against it. Even though they will still implement it before stormblood
    Here is text from the topic we replying to. \/

    Quote Originally Posted by yoshida
    I predict that we will end up introducing this service at some point between the release of Stormblood and the expansion pack that comes after.
    (0)

  6. #136
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    I am against the jump potion. We do not run on the same payment model as the Korean and Chinese servers, where a jump potion would be useful in getting the most out of their paid play time.

    Make story quests of the previous expansions optional, stop gating content behind story quests in future expansions and reduce the amount of experience required to reach the previous expansion's maximum level. Also, give up to date players a greater incentive to assist players new to the game, bonus tomestones and the mentor system just do not cut it.

    If you must introduce the potion, don't make it a mogstation item, make it an item akin to a reverse veteran reward where it is given to an account once per expansion depending on the progress made and time played.
    (4)
    Last edited by Xieveral; 12-17-2016 at 12:32 PM.

  7. #137
    Player
    Arumat_Thanatos's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Arumat Thanatos
    World
    Cactuar
    Main Class
    Lancer Lv 33
    Thanks! I made this post while on mobile though, and currently have little time for guesswork on the text count, or availability of time for paraphrasing. I'll bear it in mind for the future though.

    (I also haven't used the forums since closed beta).

    Appreciate the advice!
    (0)

  8. #138
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Can't wait for the jump potion. Glad they are adding it. All they need to do now is make it mandatory to do some kind of hall of novice/intermediate and everything will be fine.
    (3)

  9. #139
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    The ARR jump potion will set all optional dungeons up to 2.55 to being cleared so they can do the roulettes? So the Heavensward one will do the same for all the dungeons up to level 60? This means a person who just jumped to level 60 in Stormblood will be able to queue in the level 60 roulette right away but someone who actually played through the entire MSQ can't unless they've done every optional level 60 dungeon. How does that make sense?
    (3)

  10. #140
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    Can't you sell a potion to eliminate the fetch quests instead? Seems like that'd be WAY more profitable.
    (2)
    <- The real reason Yoshi-P stressed watching all the cutscenes.

    Matoya: And that should give you a notion of how sick and tired I was of those spineless wretches of the Forum. All talk and no trousers, that lot.

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