

You can get past the text limits by editing your post.

While I'm hesitant to embrace the idea of these potions, I think a lot of my initial fears are kneejerk reactions and not really anything that has a lot of basis behind it.
However, I do object to one thing, and that is flagging dungeons as "cleared". I would much rather see them flag as "unlocked" instead, and have roulettes change to let you enter the roulette without clearing every single dungeon as long as they're unlocked. That would let the new jumped players enter the roulettes, while still letting the clear bonus apply (as those players have not, in fact, cleared the dungeon!)




I'm okay with it. Doesn't affect me whatsoever. Might even use it on my alt.

Its a good idea and they've obviously thought long and hard about this. Even if they don't change anything from how its implemented in Korea and China it would still be good for NA and Europe. Offer both the story skip and the job jump potions and let people choose which one they want. And since the job jump potions don't take you straight to the level cap you're still going to be spending 10 levels learning how to play. For those that don't know getting from 50->60 takes more exp than going from 1->50 (almost 3x as much) so its a pretty significant amount of time to be learning the job.



Here is text from the topic we replying to. \/
Originally Posted by yoshida
I predict that we will end up introducing this service at some point between the release of Stormblood and the expansion pack that comes after.
I am against the jump potion. We do not run on the same payment model as the Korean and Chinese servers, where a jump potion would be useful in getting the most out of their paid play time.
Make story quests of the previous expansions optional, stop gating content behind story quests in future expansions and reduce the amount of experience required to reach the previous expansion's maximum level. Also, give up to date players a greater incentive to assist players new to the game, bonus tomestones and the mentor system just do not cut it.
If you must introduce the potion, don't make it a mogstation item, make it an item akin to a reverse veteran reward where it is given to an account once per expansion depending on the progress made and time played.
Last edited by Xieveral; 12-17-2016 at 12:32 PM.
Thanks! I made this post while on mobile though, and currently have little time for guesswork on the text count, or availability of time for paraphrasing. I'll bear it in mind for the future though.
(I also haven't used the forums since closed beta).
Appreciate the advice!



Can't wait for the jump potion. Glad they are adding it. All they need to do now is make it mandatory to do some kind of hall of novice/intermediate and everything will be fine.
The ARR jump potion will set all optional dungeons up to 2.55 to being cleared so they can do the roulettes? So the Heavensward one will do the same for all the dungeons up to level 60? This means a person who just jumped to level 60 in Stormblood will be able to queue in the level 60 roulette right away but someone who actually played through the entire MSQ can't unless they've done every optional level 60 dungeon. How does that make sense?

Can't you sell a potion to eliminate the fetch quests instead? Seems like that'd be WAY more profitable.
<- The real reason Yoshi-P stressed watching all the cutscenes.
Matoya: And that should give you a notion of how sick and tired I was of those spineless wretches of the Forum. All talk and no trousers, that lot.
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<- The real reason Yoshi-P stressed watching all the cutscenes.

