I originally thought this as well, but without some kind of newness to it, without some kind of change i don't see it being as fun because it will just be the same old dungeons, but slightly longer/harder.8 Man will allow to add entirely new mechanics, cause if you really break down the mechanics of 4 man dungeons, they are just mostly dumbed down easier version of mechanics of higher tiered fights.
Also someone made an excellent point in a thread from a while back that 4 man content gaining much harder versions and keeping it 4 man....there is not a lot of high end strategy to 4 man content, and it will make harder for the healer the most and other classes wont notice much of a difference other than fights take slightly longer. The difficulty curve will come from all 8 members doing a good job instead of 4. Not saying harder 4 man content wouldn't be fun...but there will still be something to be desired from it even if they do it make it harder.
Ontop of everything else, i didn't even think 8 man versions, were simply enough, which is why i added the whole "nightmare/alternate dimension" aspect, so SE could add more creative licenses to add something original or new to shake up this older content even further.
I rather see them re-use all this great content from 4 man to make excellent 8 man dungeons, instead of just having alex savage which is very very VERY short dungeons or mini boss/boss or sometimes just a single boss in itself,having longer dungeons means it will allow the dungeon to be the right kind of balance for midcore content, cause everything in the dungeon will be alot harder, but not Alex Gordias savage hard.8 man ver. will also allow more people to participate in end game it will give some 8 man mid core content that people can farm together every week without many restrictions alex savage would come with on loot it can be seen as the same level of another 24 man raid...get your loot for the week and have some semi-challenging fun with close friends, and it will introduce more 8 man content into the game that's SORELY needed, because outside of coil or alexander, how many 8 man dungeons are there really?
Some of people's best memories come from running 8 man coil, which had more than just single bosses a good amount of the time, we need more of that i think ONTOP of expert be tuned to be more challenging for newer 4 man dungeons. The best of both of our ideas...they should do both make 8 man versions....AND make harder 4 man.Just my opinion tho.


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