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  1. #11
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    I honestly hope they scrapped it, but wouldn't mind a revamp as well. I'm a NIN and watching my Critical Hit Rate that was over 1000 drop below it for Accuracy so I can raid EX/Savage runs including my Determination. I really dislike how it feels like I'm gimping my own character, but I suppose missing an attack is worse than always hitting for a lower damage rate.

    I feel bad for Healers as they lack Acc on their gear to help with EX/Savage. Honestly it doesn't seem like they thought this one through with the stats.
    (0)

  2. #12
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by VirusChris View Post
    I feel bad for Healers as they lack Acc on their gear to help with EX/Savage. Honestly it doesn't seem like they thought this one through with the stats.
    True story. Increasing the reliance on accuracy was to nerf the classes from speed running end game raids. SE had a moment where they thought signs of speed running content with end game gear was bad.
    (0)

  3. #13
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by cheolsu View Post
    i guess, they could just remove accuracy, but still have the Blind debuff give a chance to miss

    i got the chance to try a9s yesterday, and found out i need like 700 accuracy. so i melded a bunch of accuracy. but that sucks because, i don't need it for anything lower than savage, so it's just wasted materia slots. that's why i was thinking of how to make it better
    Accuracy itself is a really useless stat. However, seems your mistake was not planning ahead. My MT spent some time using Ariyala's to make a build (including food) and only has a few Acc melds to push him and has a few upgrade ideas to keep it in check. Obviously not BiS type stuff, but the only classes that need more than a handful of acc melds are healers and I believe BLM/SMN.

    Though that also proves how freaking annoying it can be, especially for casters... 592/3 is their cap but so much of their gear has acc that planning is an absolute headache.
    (0)

  4. #14
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    The fix is to kill it with fire along with Parry
    (0)

  5. #15
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RubyScarlett View Post
    Before you complain about accuracy, try being a healer in raid. Every other gear has at least some options with accuracy on it, except healers. Our gear has 0 accuracy. If you don't have the relic, then every single open meld spot needs to go into accuracy V's. That lv 250 prototype gear, yep needed to meld Accuracy V's on to it, knowing it would only last for a few weeks.

    I have never hoped that a stat dies as much I hope accuracy gets shown the door in 4.0.
    I even put accuracy stats on my relic for glorious over 500 accuracy so I can dps with "less" miss
    (0)

  6. #16
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Honestly healer accuracy sucks, but it's great at the same time. Never will I ever be unable to upgrade a piece because it would lower my accuracy below a working amount, since the new piece will receive the same melds. It's a blessing and a curse to have to work around predefined stats from sets.
    (0)

  7. #17
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    nobody wants to die either so make enemies only heal you.
    (2)

  8. #18
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    I'd actually like them to give piety some accuracy ( like 0.25 accuracy for 1 Piety) so healers can get accuracy easier. That'd help them focusing on crit/det/ss so their dps numbers can get closer to tanks.

    Remove accuracy for everyone wouldn't help us haha !

    The thing is, we'll have no choice after removing accuracy. it will go crit/det or crit/sks and that's all. Having accuracy stuff was "forcing" us to choose our gear carefully. It will be brainless after that :x
    (2)

  9. #19
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Llynd View Post
    The thing is, we'll have no choice after removing accuracy. it will go crit/det or crit/sks and that's all. Having accuracy stuff was "forcing" us to choose our gear carefully. It will be brainless after that :x
    Yes and no. Some classes are hurt by too much SkS so there is still a bit of a balancing act going on. Since raiders are the ones truly hit by accuracy, they'll still have a balancing act going on.

    Heck, they may cook up a new stat to toss in (though unlikely, them even thinking of tossing out stats leaves the possibility on the table).
    (2)

  10. #20
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by NolLacnala View Post
    The fix is to kill it with fire along with Parry
    Honestly, they might as well go all the way and remove stats from the game entirely. STR, DEX, INT, MND are all basically identical in function. VIT is similar, but also grants HP. All these could easily be rolled into one stat, with tanks getting a bonus to HP. PIE is the only main stat that doesn't contribute to damage or healing, but the only players who ever bother stacking PIE are BLMs that are trying to reach MP thresholds. Just remove PIE entirely, give everyone a flat 1000 MP at all levels (like everyone has a flat 1000 TP) and scale spell costs accordingly.

    Crit, Det, SS, while a few jobs have effects that trigger on crit, for the most part players don't stack for that. All they're interested in is the extra damage provided. So, roll all of these into the one stat as well! Defensive skills, too. The only stat on any piece of gear will be ilvl, and everything else will be calculated from that. HP, attack, defense, everything.

    Do I actually want such a simplistic stat system? Not really. I'd love it to be much more robust, with EVERY stat mattering to every job. For example, WARs would need plenty of VIT, but if they skimp on MND they won't be able to survive those magic tank busters - and of course, they need STR to deal appreciable damage and DEX to make sure they land those hits. Instead, what we have is "stack VIT". This game, though, started out with a simplistic stat system that has gotten only simpler as time has passed - and now they're talking about phasing out the only two stats we have that aren't directly related to dealing damage. Might as well take it to its logical conclusion.
    (2)

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