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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by LineageRazor View Post
    You talk as if there's a choice, but no, there isn't.
    And making the system more complex won't change that fact, it simply makes the solution less obvious.

    Every stat that changes power/performance suffers from that issue. What happened again in the strength meta for tanks? People took as much VIT as necessary and then stacked STR. And if we were to revamp the system to your proposed solution, the WAR you mentioned would take just enough DEX to get 100% accuracy, just enough MND to survive magic damage, just enough VIT to survive and then stack STR because it gives the highest damage output. What has changed? You have to look up more stat caps. Actual choice is still nil - you can't just stack more DEX because that's pointless and inferior to STR.
    You can then go and alter the example - bonus dex now gives crit chance as well. Then the math wizards go and calculate how much worth that crit chance is in STR and if STR is more worthwhile, people still stack STR, whereas if it's better, you have to stack DEX. Difference to now? Math wizards have more to do and people who don't read the blogs of math wizards build bad builds.

    In order to allow choices, the output (or more generally utility) needs to be roughly identical, because otherwise you just have the same situation as with MND or INT for healers - one has better results and you'd be a fool not to pick it. Balance is a prerequisite for choice. That's why you can choose to play as any job without people complaining, but playing as a class might even get you kicked - the jobs are roughly balanced against each other, but classes are not balanced against jobs. Just like with INT and MND, balance is not given and thus, the inferior choice becomes a non-choice. This very principle applies to each and every possible stat you can think of that changes performance to varying degrees and the current system primarily makes that fact and the correct solution painfully obvious.

    And then the issue is: if choices are balanced, do they really matter? Philosophically, it's actually a very interesting thing. On the one hand, we want our choices to matter, but if they do, we don't really have a choice anymore (unless they only matter for something we are indifferent about). Typical dilemma even in morals - if both choices are wrong, does it really matter which one I pick? The difference being that morals are more subjective than math - functions and equations do not have much argumentative wiggle room.

    Buuuut...that's leading off-topic.
    (0)

  2. #2
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by LineageRazor View Post
    Anyone who doesn't dump all 35 points into Primary Stat is a fool.
    In the grand scheme, where accessories give you DOUBLE that (think i270 is 78 of a main stat?), those points are about as meaningful as race bonuses right now. In 2.0 they were important, but now... it didn't scale that well. Will it hurt you? Yes... but not a whole lot.
    (0)

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Honestly healer accuracy sucks, but it's great at the same time. Never will I ever be unable to upgrade a piece because it would lower my accuracy below a working amount, since the new piece will receive the same melds. It's a blessing and a curse to have to work around predefined stats from sets.
    (0)

  4. #4
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 100
    nobody wants to die either so make enemies only heal you.
    (2)

  5. #5
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    I'd actually like them to give piety some accuracy ( like 0.25 accuracy for 1 Piety) so healers can get accuracy easier. That'd help them focusing on crit/det/ss so their dps numbers can get closer to tanks.

    Remove accuracy for everyone wouldn't help us haha !

    The thing is, we'll have no choice after removing accuracy. it will go crit/det or crit/sks and that's all. Having accuracy stuff was "forcing" us to choose our gear carefully. It will be brainless after that :x
    (2)

  6. #6
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Llynd View Post
    The thing is, we'll have no choice after removing accuracy. it will go crit/det or crit/sks and that's all. Having accuracy stuff was "forcing" us to choose our gear carefully. It will be brainless after that :x
    Yes and no. Some classes are hurt by too much SkS so there is still a bit of a balancing act going on. Since raiders are the ones truly hit by accuracy, they'll still have a balancing act going on.

    Heck, they may cook up a new stat to toss in (though unlikely, them even thinking of tossing out stats leaves the possibility on the table).
    (2)

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I wouldn't be surprised if they just removed it, they didn't increase the ACC req for creator(s) from midas(s) and they already dropped ACC from weapons (other than anima) a while ago.
    (2)

  8. #8
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I actually find it kinda funny in a way that starting out we are striking bugs and small creatures with no issue, yet we then come across giant beasts and suddenly we are not able to swing and connect? Just my thought on accuracy, but do hope they look into removing it.
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Accuracy would be fine if encounters were more diverse than endless trash pulls.

    There no variety on mobs generally. All pretty much equal in evasion toughness etc etc. If your fire 4 hits 1 mob for 7k it'll hit virtually everything you cast it on for 7k.

    If mobs were more diverse. Some that are really tough for example. Where a fire4 might only hit for 3k but those Mobs were slow as hell.

    Or mobs that were evasive as anything but weak. So if the fire 4 hit it'd Hut for 10k..

    You create a point where you'd want to balance accuracy vs attack power in relation to mob defence and evasion.
    Would go a long way to making stats more interesting.

    A similar thing could be achieved with parry if they gave bosses and stuff multi hit attacks.
    (0)

  10. #10
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I never understood int on a healer. The magic attack potency you gain from int gets switched with the healing potency. (it doesn't add up) Meaning you are just boosting the terrible healing power you will do in CS stance. . . . . .

    The stat system did have its use in 2.0. As maxing piety or vit was a good option. But you're right. @LineageRazor It's just a restrictive system for mmorpg vanity.
    (0)

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