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  1. #1
    Player

    Join Date
    Jan 2015
    Posts
    28

    Weapon Throw for melee in frontlines

    I can understand it not being needed at all in the feast if you have a competent tank but in frontlines almost all the tanks are "guarding the base" in tank stance or just chasing some brd. Even with 2 competent tanks in the team its not enough to chase 101325 healers that can just kite for days while melee do no damage due to server ticks. Before anyone says "git gud" , I'm not saying its needed but it would definitely help the melee who have to risk their lives to dive into 8 people to kill a healer unlike ranged.

    P.S. : I'm totally from a japanese data centre so SE should take this seriously and implement it next patch.
    (1)

  2. #2
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Melee already have Melee LB, they don't need anything else.
    (3)

  3. #3
    Player
    Mitoshibi's Avatar
    Join Date
    Jun 2015
    Posts
    4
    Character
    Ba Nana
    World
    Balmung
    Main Class
    Astrologian Lv 61
    All melee have gap closers, though MNK is at an advantage here with the shortest CD. However, DRG and NIN both have ranged attacks whereas MNK does not. Brings me to believe that they took weapon throw out due to this and gave it to tanks who do not have a gap closer. Weapon throw would be nice but it never hinders my ability to play melee. Fetter Ward + some stunning while weaving in hard hitting attacks is key to keeping your target in place and making an impact, as well as trying to time your Sprint correctly.
    (0)

  4. #4
    Player
    Yukumazi's Avatar
    Join Date
    Jun 2015
    Location
    Limsa
    Posts
    48
    Character
    Nunomo Nikozo
    World
    Balmung
    Main Class
    Machinist Lv 80
    Melee have skill to close the gap.

    Dragoon - Spineshatter dive, Dragonfire Dive, Leg Sweep. and Sprint itself
    Monk - Shoulder tackle. Fist of Wind. Steel Peak, Sprint.
    Ninja - Hyoton, Overwhelm. Jugulate. Sprint.

    Melee are given many options to close the gap. if you can't utilize your skills to close the gap then. It's not the the class's fault, it's You. There have been plenty of times with a coordinated team and Melee DPS always can kill a healer. There's also times when a Healer running away from dps still get caught and died, not because of weapon throw. but because of what they used Above.
    (2)
    Last edited by Yukumazi; 12-13-2016 at 01:58 AM.

  5. #5
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Yukumazi View Post
    Melee have skill to close the gap.

    Dragoon - Spineshatter dive, Dragonfire Dive, Leg Sweep. and Sprint itself
    Monk - Shoulder tackle. Fist of Wind. Steel Peak, Sprint.
    Ninja - Hyoton, Overwhelm. Jugulate. Sprint.

    Melee are given many options to close the gap. if you can't utilize your skills to close the gap then. It's not the the class's fault, it's You. There have been plenty of times with a coordinated team and Melee DPS always can kill a healer. There's also times when a Healer running away from dps still get caught a died, not because of weapon throw. but because of what they used Above.
    Apparently you have never chased noct AST in frontlines. They are unkillable. Even with your listed fancy skills. And if your lag is more than 100ms, most of your attacks will miss because the healer in reality a few steps away from you already.
    (1)

  6. #6
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    I've seen videos of an AST kiting multiple players pre-nerf and in watching it I realized that it wasn't so much AST was OP but more so that people didn't have the competence in locking down a healer and bursting them down. The video displayed players opening with a stun on a healer, knocking the healer away from melee teammates, breaking ccs preventing the melee to even catch up, simply not bursting, etc. That being said, ASTs are killable, pre-nerf AST it was and even more so with the nerf.
    (2)

  7. #7
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SuperZay View Post
    Apparently you have never chased noct AST in frontlines. They are unkillable. Even with your listed fancy skills. And if your lag is more than 100ms, most of your attacks will miss because the healer in reality a few steps away from you already.
    The majority of players don't know how to burst, that has nothing to do with gap closers or latency. Melee distance is even doubled in pvp instances specifically to stop what you're claiming from happening.
    (3)

  8. #8
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by SuperZay View Post
    Apparently you have never chased noct AST in frontlines. They are unkillable. Even with your listed fancy skills. And if your lag is more than 100ms, most of your attacks will miss because the healer in reality a few steps away from you already.
    Hello. I am an AST. We are perfectly killable if the enemies chasing us have a fraction of an idea of what they are doing. Proper CC and burst goes a long way.
    (4)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Korihu View Post
    Proper CC and burst goes a long way.
    You realize you are kinda making a case for why they are OP here...?

    Gee, if you want to make a defense, you need to claim things like:"The HPS of a healer can't match the DPS anyway", or "Healers are so squishy, they basically die in a single stun to a DPS" or "Healing a person is far more complex than bursting it", or "Healers can be interrupted, they can't heal when under attack", or "Healers run out of resources far before DPS do" or "Healers don't have much impact on the game anyway, so it doesn't matter if they live or die" or other such things. Replace "Healer" with "AST" at leisure - it doesn't matter, I'm only demonstrating a principle here:

    On principle, if you want to argue something not being OP, you need to point out how the counterplay is far easier to successfully pull off than the play in question. You're doing the opposite and the point you're trying to make a disservice.
    (0)

  10. #10
    Player
    Yukumazi's Avatar
    Join Date
    Jun 2015
    Location
    Limsa
    Posts
    48
    Character
    Nunomo Nikozo
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zojha View Post
    You realize you are kinda making a case for why they are OP here...?

    Gee, if you want to make a defense, you need to claim things like -snip-.
    The Claims you are making don't really change anything if bad PvPers can't kill the AST. AST are not OP

    Quote Originally Posted by SuperZay View Post
    Apparently you have never chased noct AST in frontlines. They are unkillable. Even with your listed fancy skills. And if your lag is more than 100ms, most of your attacks will miss because the healer in reality a few steps away from you already.
    Clearly you don't play Frontlines enough since you think that AST are unkillable.
    (0)
    Last edited by Yukumazi; 12-13-2016 at 02:10 AM.

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