Apparently you have never chased noct AST in frontlines. They are unkillable. Even with your listed fancy skills. And if your lag is more than 100ms, most of your attacks will miss because the healer in reality a few steps away from you already.Melee have skill to close the gap.
Dragoon - Spineshatter dive, Dragonfire Dive, Leg Sweep. and Sprint itself
Monk - Shoulder tackle. Fist of Wind. Steel Peak, Sprint.
Ninja - Hyoton, Overwhelm. Jugulate. Sprint.
Melee are given many options to close the gap. if you can't utilize your skills to close the gap then. It's not the the class's fault, it's You. There have been plenty of times with a coordinated team and Melee DPS always can kill a healer. There's also times when a Healer running away from dps still get caught a died, not because of weapon throw. but because of what they used Above.
The majority of players don't know how to burst, that has nothing to do with gap closers or latency. Melee distance is even doubled in pvp instances specifically to stop what you're claiming from happening.
Hello. I am an AST. We are perfectly killable if the enemies chasing us have a fraction of an idea of what they are doing. Proper CC and burst goes a long way.
You realize you are kinda making a case for why they are OP here...?
Gee, if you want to make a defense, you need to claim things like:"The HPS of a healer can't match the DPS anyway", or "Healers are so squishy, they basically die in a single stun to a DPS" or "Healing a person is far more complex than bursting it", or "Healers can be interrupted, they can't heal when under attack", or "Healers run out of resources far before DPS do" or "Healers don't have much impact on the game anyway, so it doesn't matter if they live or die" or other such things. Replace "Healer" with "AST" at leisure - it doesn't matter, I'm only demonstrating a principle here:
On principle, if you want to argue something not being OP, you need to point out how the counterplay is far easier to successfully pull off than the play in question. You're doing the opposite and the point you're trying to make a disservice.
The Claims you are making don't really change anything if bad PvPers can't kill the AST. AST are not OP
Clearly you don't play Frontlines enough since you think that AST are unkillable.
Last edited by Yukumazi; 12-13-2016 at 02:10 AM.
Clearly not.
Have fun solo chasing nocturnal AST spamming instant Aspected Benefic (275 potency heal + 178 potency shield every GCD) nonstop while sprinting and weaving Essential Dignity which is on rather short cooldown. And with Lightspeed and Celestial Opposition they can spam more potent Benefic I/II for 20 seconds. AST is broken for solo healing.
Exactly. All healers are easily killable with the right CC and burst they can even be soloed by just about every DPS class and WAR that know what they're doing. Probably by DRK as well because they've got some pretty good burst; just very little CC to affect healers (DRK likely won't drop a good healer tho) sole survivor + full swing + dark arts + carve and split (450 potency attack) + dark arts + souleater (400 potency attack) - not as easily bursty as war - but doable.
Proper CC and burst is the bases of PvP, you can't expect to kill any decent healer without both. Stunning someone is easy and all of the melees have two of them in which they can burst someone down to 0% in that timeframe. His point is accurate and that people believe AST to be OP without even executing correctly on their part.You realize you are kinda making a case for why they are OP here...?
Gee, if you want to make a defense, you need to claim things like:"The HPS of a healer can't match the DPS anyway", or "Healers are so squishy, they basically die in a single stun to a DPS" or "Healing a person is far more complex than bursting it", or "Healers can be interrupted, they can't heal when under attack", or "Healers run out of resources far before DPS do" or "Healers don't have much impact on the game anyway, so it doesn't matter if they live or die" or other such things. Replace "Healer" with "AST" at leisure - it doesn't matter, I'm only demonstrating a principle here:
On principle, if you want to argue something not being OP, you need to point out how the counterplay is far easier to successfully pull off than the play in question. You're doing the opposite and the point you're trying to make a disservice.
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