Baaad idea! Then Miner and Botanist need changes to! And how to do that? lol
Baaad idea! Then Miner and Botanist need changes to! And how to do that? lol


Rather see a Gold Saucer expanded mini-game as suggested and finally add in the long requested Fishing Tournament many have asked for.
Yoshi has stated many times why fishing is the way it is.
Personally, the current value of fish overall in this game isn't worth additional steps and time catching them.

I'd be up for the mini game idea


I liked the fishing in XV so would be cool to see a mini game in GS.


When you fish in FFXIV you fish in bulk. If you're after useful fish, you want stacks of them. If you're after rare fish, you're still fishing in bulk because it usually takes a lot of attempts before you land the big one.
When you fish in FFXV, unless you're fishing for AP, you are generally only after a few fish. If you're after materials, you probably aren't going to bother to fish up a full stack of them. If you're after rare fish, most likely you aren't going to catch any other fish at all, except possibly by accident.
That's the reason the FFXV system (debatably) works in FFXV, but would not work in FFXIV. Fishers need to supply thousands of other players with materials for foods, desynthesis and so on. They need to catch dozens, even HUNDREDS of fish in a single sitting. This demands that the fishing process be simple and highly reliable. Press the button, get a fish, press the button, get a fish, repeat.
In FFXV, it's not really even possible to catch a hundred fish in a single sitting. The supply of fish in a given fishing hole will be exhausted after twenty or so catches. It's not part of the intent of that game to catch hundreds of fish at a time, as it is in FFXIV. Because the number of fish you catch is much, much smaller, it's possible to add a minigame to spice up the fishing process and add a significant amount of risk to the catch process.
In order for fish to actually be useful in a MMO like this one, they have to be simple and easy to catch. The system as it stands provides exactly that, and is unlikely to change.



Except that the value of fish would automatically rise in response ._.'
Unless, of course, more people would start fishing because of the change to compensate.
Personally, I don't find crafting and gathering as a whole really add much to the game in their current iteration - unlike battle content, they can't exist for their own sake and are primarily used as "money makers" since few people enjoy them and the goods are comparatively rare as a result, allowing for higher profit leverage.
It could stand a few reforms. But I doubt changing fishing in isolation is going to do much good - You're only reducing the amount of fish while the demand for it and its derivatives stays the same.
A well put explanation. Reminds me of Nier, surprised no one's brought it up, which also has battle music of all things when you get a bite. Different purposes, and difficulty is scaled for the single player experience. And Taro wants you to suffer.
https://www.youtube.com/watch?v=Tkc1GaCaCDQ



I'd prefer it as a mini game attraction, similar to The Finer Miner and Out on A Limb. While the fishing mini-game is fun, in my opinion, it's not really suited for grinding like what you encounter in MMOs.



Ummm no thank you lol took me 9mins alone just to reel in the fish from the quest " a liege in the lake" so can you imagine the really rare fish in 14 how long it would take lmao



Theres a lure that attracts every fish in 15 once you get it makes fishing pretty easy xD
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