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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I like FFXIV's more realistic approach to sounds being applied to skills.

    A monk uses their fist. Ever hit someone for real? You probably didn't even make a sound close to what a monk's punches do in FFXIV. They aren't super unrealistic.
    Same thing with swinging a sword. Ever swung one? Chances are, probably not, depending on the type of sword and how you attack, what they gave paladin and dark knights aren't unrealistic either.

    Honestly, I think too many games give moves and attacks too much of the "Hollywood treatment" and over exaggerate too much. Or I just like simplier and quieter sounds since I tend to have sound effects turned down the most.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by JunseiKei View Post
    I like FFXIV's more realistic approach to sounds being applied to skills.

    A monk uses their fist. Ever hit someone for real? You probably didn't even make a sound close to what a monk's punches do in FFXIV. They aren't super unrealistic.
    Same thing with swinging a sword. Ever swung one? Chances are, probably not, depending on the type of sword and how you attack, what they gave paladin and dark knights aren't unrealistic either.

    Honestly, I think too many games give moves and attacks too much of the "Hollywood treatment" and over exaggerate too much. Or I just like simplier and quieter sounds since I tend to have sound effects turned down the most.
    When the argument is about the "feeling" of it, you can't apply RL sounds to them. IRL, you literally feel the impact of punching or hitting something with a weapon. In a game, IRL impact sounds on flesh (or simulated flesh) are hardly something of excitement... depending on moisture, it's more gross than exciting lol. The sounds in this game are fantastical, but certainly not of a good quality when it comes to that "impact" feel. The sounds we have in this game are (mostly) the equivalent of someone going "whoosh" IRL. It's fine, but it's a different degree of fake, compared to a quality sound effect that makes the listener feel.
    (2)
    Last edited by Welsper59; 12-08-2016 at 05:03 AM.

  3. #3
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    https://www.youtube.com/watch?v=-bVUR9xN8OI

    Thats a Snap Punch. Quick, crisp and whip like. In game its slow and boring to both look at and hear.
    (0)

  4. #4
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Enur View Post
    https://www.youtube.com/watch?v=-bVUR9xN8OI

    Thats a Snap Punch. Quick, crisp and whip like. In game its slow and boring to both look at and hear.
    I mean, hitting a bag and hitting someone in the face don't sound the same. Hitting someone in the face is a pretty dull sound and nothing like that crisp sound you'd get from a bag.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #5
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by JunseiKei View Post
    snip.

    What? Those swings are far from realistic, and i've trained with a 2-handed sword lol
    (1)

  6. #6
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I always thought that it would be nice if anytime we crit an enemy, their flinch would be more noticeable, but only when a single player is on the enemy. Having more than 3-4 players on any enemy would result in the mob having a seizure. Either way, I would like to see some different animations for hurting enemies, even if it means only for raid bosses.
    (0)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I understand. In FFXI, when a SAM using Tachi: Gekko, you felt it, even though you're on another job. Also, Crit hits there give a different sound and visual effect.

    When I use Trick Attack in FFXIV, it just feels like a normal attack. I think abilities like the last hit from Butcher's Block should feel like it hit hard.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Though for me the lack of any ragdoll, knockback, staggering or collision is far more significant to the lack of "impactful" feeling in XIV's skills than the underutilized and untermastered combat SFX, I think the latter's the only one with a real hope of change in this game.
    Sadly, I don't say that just because it's an MMO; others have pulled that off decently well.

    That said, I feel like every move in the direction of improvement would be an boon both in long run and short, e.g. giving back multi-hit skills multiple hits, and giving a reason that they might perform differently than single-hit skills other than just wasting single-hit buffing abilities like Life Surge.
    (0)
    Last edited by Shurrikhan; 12-08-2016 at 12:56 PM.

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