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  1. #41
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Why not DPS on Healer? Honestly after healing Expert I don't know why you wouldn't DPS. Just standing there waiting for the tank to lose a bit of HP is just silly. If the enemies hit harder then sure stick on healing but they hit like pillows :/

    I think you may need to do Hall of the Novice because even they say if everything is fine tank/dps full hp and most adds almost dead don't be afraid to throw out some damaging spells.
    (7)

  2. #42
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Remus View Post
    Why not DPS on Healer? Honestly after healing Expert I don't know why you wouldn't DPS. Just standing there waiting for the tank to lose a bit of HP is just silly. If the enemies hit harder then sure stick on healing but they hit like pillows :/

    I think you may need to do Hall of the Novice because even they say if everything is fine tank/dps full hp and most adds almost dead don't be afraid to throw out some damaging spells.
    This is how I've always felt about it as well. I think a lot of it has to do with many healers don't realize how much their DPS contributes especially their AoE spells. If you can shed 20 seconds or so off each pull by just throwing out a few AoE's that can add up to several minutes saved in the run.
    (2)

  3. #43
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by seraf View Post
    This is how I've always felt about it as well. I think a lot of it has to do with many healers don't realize how much their DPS contributes especially their AoE spells. If you can shed 20 seconds or so off each pull by just throwing out a few AoE's that can add up to several minutes saved in the run.
    Added DPS can also do things like helping Melee with TP Issues. Instead of letting them floor their TP and swap to single target, you help DPS and the mobs die before it gets to that point.
    (2)

  4. #44
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zojha View Post
    How would one even make a healer "work hard"?

    If there's a lot of incoming damage on the tank, healers just spam cure/benefic II, maybe with a regen or cooldown in between. If that counts as "hard work", every melee DPS that spams their first spell, keeps up "one" DoT and throws a cooldown every now and again is "working hard" as well >_>
    How? The same way you make a car work harder by pushing on the accelerator while climbing a hill. You don't notice. All you're doing is hitting the gas, but that engine that pushes those 2 tons of steel and fiberglass on an incline would tell you different if it could.

    Just because a healer is spamming physick/cure doesn't mean they are not working hard. If they have to use every gcd on cures, it means the tank is taking a shit load of damage, and it means they have to 'work harder' to keep them up. A healer isn't working hard when they have to DPS. They DPS when there is nothing else to do. Do you even play this role, or are you just someone who pushes the gas?
    (8)

  5. #45
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zojha View Post
    How would one even make a healer "work hard"?

    If there's a lot of incoming damage on the tank, healers just spam cure/benefic II, maybe with a regen or cooldown in between. If that counts as "hard work", every melee DPS that spams their first spell, keeps up "one" DoT and throws a cooldown every now and again is "working hard" as well >_>
    Unless you're talking about doing stuff overgeared/overleveled which does not require anything but spank things until they drop dead, I can tell you as a WHM, than when the team is barely equipped about Ilvl requirement for the dungeon, than when the tank has just pulled a giant pack of monsters and is flirting with death every seconds that spamming Cure I does not work but I have to use all these skills:

    - Regen
    - Presence of Mind
    - Divine Seal
    - Cure I
    - Cure II

    Eventually:
    - Shroud of Saints
    - Benediction
    - Swiftcast
    - Medica II

    Optionally if there is melee DPS that are eating damage around as the same time as the tank:
    -Cure III
    -Medica

    And if there is hard debuff mechanics or Warrior pacified you can add Esuna to the list.

    (I've purposely only included ARR Actions from level 1 - 50)
    (5)

  6. #46
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,466
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If the healer is not going to dps and help make the run faster I'll give them something to do
    (2)

  7. #47
    Player
    Meeka19's Avatar
    Join Date
    Oct 2015
    Posts
    58
    Character
    Salty Caramel
    World
    Twintania
    Main Class
    Astrologian Lv 84
    Quote Originally Posted by Zojha View Post
    How would one even make a healer "work hard"? -snip-
    Well, no, we end up using 4-5 different spells or more, with varying order of use and with specific timing if we don't want to waste mp.
    When you dps as a healer it's "leisurely"; but when you heal a tense situation, to me at least, it means the tank's hp is getting to under half within 2-3 seconds. If you mess up one skill it might kill the tank. I've healed tanks before where I was spamming the skills you mentioned and either their health was steadily going down or I was seeing my mana getting dangerously low with no escape in sight. (more of a dps problem/cds not being used problem I guess) On average though it's not hard healing if your gear is good.
    So yeah it's more like if your dps would wipe your raid by not doing the optimal rotation, or not using instant skills while being forced to move.
    (1)
    Last edited by Meeka19; 12-06-2016 at 10:37 AM.
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  8. #48
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lone-wolfe-02 View Post
    Don't think even big pulls can truly make a healer work hard not in these dungeons.
    This. Even when a tank pulls everything possible I still just use a lustrate or two with maybe an adlo and just go back to dpsing.
    (2)

  9. #49
    Player
    The-Pope's Avatar
    Join Date
    Aug 2015
    Posts
    30
    Character
    Powerful Goku
    World
    Goblin
    Main Class
    White Mage Lv 70
    I normally just Holy before the tank gets hurt. Easy life.
    (0)

  10. #50
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Rongway View Post
    If the healer's not DDing, s/he has extra time to throw out the one or two extra heals that the tank will need without a tank stance on.
    I'm referring to the fact the hate can be stripped away from the tank that's being stubborn over a healing not dpsing.
    (0)

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