I would personally rate DRK above WAR in terms of difficulty as WAR rotation is kinda set in stone thanks to stacks it has, it reminds me alot of WoW's rogue with combo points so playing it feels kinda familiar. But in the end all 3 tanks should feel easymode after you play them for a while.
I agree that the skill ceiling for DRK is at least comparable with WAR, as someone who mains WAR and plays the other two tanks on a regular basis. Playing it decently is nbd; playing it to the top of its potential takes a lot of practice and skill.I would personally rate DRK above WAR in terms of difficulty as WAR rotation is kinda set in stone thanks to stacks it has, it reminds me alot of WoW's rogue with combo points so playing it feels kinda familiar. But in the end all 3 tanks should feel easymode after you play them for a while.
Looking at fflogs, wars comprise about 40% of all tanks in casual content, while plds and drk represent about 30 % each (pld is typically 0.5% -3% higher depending on specific content). In savage raiding wars represent 48% while drk and pld each have a fairly even share around 26%
Creator Savage
- WAR - 21564 - 48.64%
- DRK - 11345 - 25.59%
- PLD - 11420 - 25.76%
Creator Normal, WCoM, VA combined totals
- WAR - 5121 - 39.98%
- DRK - 3760 - 29.36%
- PLD - 3927 - 30.66%
3.0 + EX trials
- WAR - 3757 - 42.18%
- DRK - 2053 - 23.05%
- PLD - 3097 - 34.77%
Last edited by Deathgiver; 12-03-2016 at 04:30 AM.
Kinda surprised that the number of pld clearing creator savage is more than that of drk, but seeing back into the four fights, the first 3 do have a lot of physical damages.
On a side note, I continue to be baffled by the number of people that say that war is harder to master than drk. Offensive skill usage only (includes defensive buffs that grant stacks on war) drk is more than 5 skills per minute more than war, and if you include defensive skills the gap widens to almost 7 without even counting low blow procs, reprisal procs or sole survivor. They both have a secondary resource that has to be balanced between offense and defense, and war doesn't have any proc skills that have to be monitored.
It's fight dependent, but more like 10-20 in practice. The most interesting part of WAR is in how Berserk windows are tied to your defensive abilities, so if you actually have tanking responsibilities you can try to plan your windows so you can take advantage of the defensive cooldown. But the Berserk rotation itself is fixed and fairly simple, so executing it doesn't require a whole lot of thought or effort, especially if you've actually played a real melee job in any capacity.
WAR isn't even that hard to play, that attitude comes from when the only thing to compare it to was PLD. WAR was always the "harder tank to play" but when DRK came along and developed a new standard, the focus shifted to PLD being the "basic tank to play".
You can't really rely on FFlogs to showcase the most popular tank played though. There are quite a good amount of players who don't even upload anything at all.
There was a census done by SE iirc back in 3.0 or something, PLD was by far the most popular tank and I would expect the same should SE decides to give out the data.
Found it: http://na.finalfantasyxiv.com/lodest...e8ff1bcf34c5ae
PLD is the easiest tank to play, just like how majority of healers stick to WHM.
Last edited by Sarcatica; 12-04-2016 at 04:20 AM.
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